The Chimefall Ceremony: Homebrew Project Building with Rob Van Auken Part 2

justin_lewis:

Welcome back to How to be a Better DM. I’m Justin Lewis and I’m here with Rob Van Auchen. I said that right, right?

rob:

Yes, you did.

justin_lewis:

Awesome. And today we are continuing our mini series on a specific homebrew project that we are making with Rob. And today’s gonna be a little bit different kind of an episode. For those of you who are new to the show, this is the show where we help you learn how to craft better stories for yourself and your players as you DM sessions. of D&D 5e and soon to be 1D&D. That is the

rob:

Yeah.

justin_lewis:

huge thing. Yeah. So today, usually we talk about different tips, techniques, practices. Today we’re actually kind of going to get into the making of the sausage, as you will. I’m not huge on that phrase, but that’s what we’re doing, in showing you how to work on a homebrew project such as a one-shot or a mini adventure or an encounter. but also how to collaborate with someone. So that way as a DM, you’re not just doing it by yourself. You can reach out to other DMS or even players and take some load off of your shoulders and make it more fun and connect with other people. So to catch you up, last time we started work on essentially a festival slash recruiting event from a guild slash Academy of Adventurers. Because in this organization’s past, recent past, they’ve lost a fair number of their members and they are trying to replenish. So the adventure slash one-shot will take place in really any city we want to make this agnostic towards any particular setting. And really the point is to introduce your characters to this academy slash guild and have them do trials, tests to see if they get in. And then we’ll see what else happens. Uh, so let’s go away with it. And actually on that note, uh, Rob, I was thinking, why do we have to limit it to a guild or an academy? We could just in it, just say guild slash Academy, uh, up to the DM’s discretion. Cause really there’s not that much of a difference, you know, like

rob:

Absolutely. I love that. I think that’s a great idea to kind of, or even give them a randomized table to kind of have that decision.

justin_lewis:

Yeah,

rob:

But yeah,

justin_lewis:

exactly.

rob:

we want to leave the DM some room to wiggle, right?

justin_lewis:

Yeah, yeah. And it’ll be awesome to, although I am particularly partial to Robric’s Academy of Adventuring the Name, what maybe we’ll put that as, you know, in one of those appendix tables of names for your academy slash guild. But I think going that route will probably be a lot better than making us choose, we’ll just let them choose.

rob:

I’m a, as I’ve gained some years under my belt as a DM, I have learned to lean into, I’ve learned to embrace uncertainty. And some of my best moments were when I had no idea what I was going to do. And in those moments, I may have leaned on a random table of something like the affiliates, a table of names or a table of weird things that take place. And so I love providing random tables, anything from D4s to D100s to just, You know, you need something, roll the die, and you’re off and running. And I try and make those tables as provocative as possible so that the DM has some wiggle room to kind of insert and do what they want to do.

justin_lewis:

I love that, I love that. So let’s go over some of the comments that we’d both made starting at the top. Let’s,

rob:

Sure. I also

justin_lewis:

sorry.

rob:

just for your listeners who can’t see what we’re looking at right now, and then first of all, this is a lot of fun, right? So this is my first collaboration with another DM of any sort outside of like my homebrew groups and whatnot. And for those who are listening, like our tools, like what we’re using to collaborate currently has been, we’ve been using Google Docs, which is really simple and straightforward and free for everybody. And some of the templates that we’ve. have borrowed from are from the DMs Guild, where they have a whole section on creator resources. So if you’re a young DM or you’re a young game designer and you’re looking to get started and writing stuff is part and parcel for your happiness in life, by all means head on over to the DMs Guild and check out some of their creator templates. And my other really great resource has been an organization called Storytellers Collective or Stoko. as you’ll hear me refer to them as, and they have these great sort of learn at your own pace workshops where they provide some templates, but they also provide you really good advice. And so that’s kind of been my growth as a writer. And so for those of you who are listening, it’s all me, check it out. But anyway,

justin_lewis:

So that

rob:

back

justin_lewis:

was

rob:

to you.

justin_lewis:

Storytellers Collective, you said?

rob:

Yeah, Storytellers Collective has been, it’s cool because they’re relatively inexpensive for their courses and a lot of the ones that they offer are free. But it’s kind of like here’s a writing workshop in 30 days and they give you these sort of projects to do at your own pace over that course and they attach a Discord to each of them so that as you’re working through them, even if they offered a course, you know, three years ago, you could still hop on a Discord and get some somebody who’s manning the ship over there to kind of give you some feedback. And they have everything from like creating treasure, to creating loot, to creating puzzles, to how to write your first adventure, how to write your first encounter. And one of the first things I published was with them, and it got published in their anthology, which is nice, because they do these things every summer and every spring, and it’s a nice way to get your name out there that’s attached to sort of a bigger entity to kind of help you into the process.

justin_lewis:

Wow, that’s awesome. I’m actually gonna have to check that out for myself.

rob:

I’m looking forward to that. I think they do one in the fall too. I’ve always contributed to the spring encounter and the spring one is challenging because it’s like a one-page encounter and it’s a lot harder than it sounds. You think one page? That’s easy. You wind up chopping out so much of what you want just to get it onto the page. But I digress. Back to our one-shot.

justin_lewis:

Yeah. So, um, as, as I mentioned before, the kind of the, the way that the, the story goes in this, in this one shot adventure, uh, is the party members go to this city or they find themselves in this city. It doesn’t really matter how they get there. They just, they’re there and they discover this festival for joining this, uh, guild or academy. And originally we thought that there would be like mentors. that would be offering trials, kind of like an internship or apprenticeship. Rob made the suggestion that, uh, instead we switch it to doing six ability score kind of trials and things like that. Um, one thought that I had on that is we definitely need to be very careful in doing that. So that way the, the trials and feats aren’t, aren’t just dice rolls. Like, I get worried that, you know, the person goes and does a constitution trial and all they can do is just a dice roll over and over again. So I guess I want to think of how we can make it so there can be other ways they can like think through certain problems as a player to supplement, you know,

rob:

Yeah,

justin_lewis:

their

rob:

and that’s

justin_lewis:

dice rolls.

rob:

a wise decision, actually. Sometimes I get so caught up in the mechanism that I sometimes sacrifice the gameplay for half a second, but that’s why this collaboration’s cool, because you’re there to check me on those things.

justin_lewis:

For sure. No, and I feel the same way.

rob:

Yeah,

justin_lewis:

Like,

rob:

so

justin_lewis:

reverse.

rob:

if in my mind’s eye, I picture any one of our six events structured around any particular ability score, and so… What that would look like is there’s like a feat of strength trial or there’s a trial of constitution and trial of dexterity. And the players decide they want to head over there and test their metal. One of the complications. I can think of a few actually We can kind of go back to our original idea with not necessarily a mentor, but let’s make a really interesting NPC as the host of that particular trial and maybe that NPC is really accommodating or maybe that NPC is really antagonistic and sort of, you know, criticizes the players and thinks that they’ll fail. And I’m thinking of like the old fashioned guy at the dunk tank, right? Who, you know, he sits there and you can’t, you know, dunk me and maybe before they throw their dexterity role to knock the jester into the dunk tank, they have to roll a constitution or charisma save. And if they fail it, there’s some kind of, they have to roll with disadvantage, right? So there is some kind of. push and pull there. It is a series of dice rolls, but it’s also like this role playing opportunity to how does your character respond to the jester at the

justin_lewis:

Mm-hmm.

rob:

dunk tank. Another complication that we could do is we could have opponents or other people that are applying or attempting the same trial and thus it’s not just simply a matter of do I get the highest dice roll and defeat this particular trial, do I defeat the other characters dice rolls, right? You can also add an easy, medium, hard opponent. So there’s one character who is going to roll a DC5. There’s

justin_lewis:

Mm-hmm.

rob:

another character who’s got your DC10, but maybe the top character is a DC15. And so as you’re trying to best these other opponents, that is the case. And then my third choice would be it’s not just a dice roll, but it’s more like a dice roll tree. so that depending on your role, there are various outcomes that sort of fork off and any one particular dice roll can steer you into a series of different mishaps or benefits. So I think those are probably three ways to spice this up that excite

justin_lewis:

for sure.

rob:

me when I think about them.

justin_lewis:

particularly

rob:

Back to you.

justin_lewis:

like number two and three, I think we could, and I see what you mean with kind of your comment, excuse me, your comment going back to the one page competition that you entered in. I see how this can easily blossom into something a little bit too expansive, you know, cause I’m like, yeah, we could just make this giant table of all these NPCs and. And I’m totally up for it, but I’m worried about, you know, like the

rob:

Yeah.

justin_lewis:

poor sap on the other end of the paper. But I do like the opponent’s idea, because like you said, it’s a very good role-playing opportunity where you can point out and say, hey, this one particular guy seems to have your number, you know.

rob:

Yeah, and I think of course the opponent, I guess, sits better for certain trials, right? So the trial by strength, if we were to say, and we’ve spit fired a couple, but if we produce a randomized table, a D4 table, and one of them is a cart lift and one of them is a fight pit, the fight pit is a perfect example of how to incorporate the opponents, right? It is a little combat heavy, but the idea that, you know, there’s four guys in a ring doing all sort of like little mini battle Royale. And one of them is the DC five strength and one of the DC 10, one of the, you could kind of see, but also like, um, you know, adding opponents, you could watch them interact with each other too. So like the heavy hitter can knock out the lightweight and then you’re stuck with the middle guy and then. You know, what happens

justin_lewis:

Yeah.

rob:

again at the DM’s

justin_lewis:

I really

rob:

discretion.

justin_lewis:

liked that. I really liked that. Speaking of the fight pit, the way, the way just how you described it, have you ever heard of Florentine football?

rob:

If not, tell me more.

justin_lewis:

So you’ll have to look it up. It’s like one of the craziest sports that for some reason is still around. It’s, it’s an Italian thing. And I think it’s only like one city. There’s like 10 teams or something. Um, but essentially it’s football with, uh, and you know, football, like American football has different roles and stuff. Um, there are running backs, there are grapplers, there are strikers, meaning like pugilists, like punchers. Um, and you watch it and you see people trying to run a ball and then over in the corner you see two people just punching each other and then next to them there are two people grappling on the ground. It’s like the weirdest mix of just every sport. They’re like, let’s throw in punchers to football

rob:

boxing

justin_lewis:

or whatever.

rob:

with…

justin_lewis:

Yeah, no, it’s insane. But…

rob:

I feel like I feel a grand finale in my head now.

justin_lewis:

Yeah,

rob:

You know, like a looking at sounding a

justin_lewis:

honestly,

rob:

lot like for learning football.

justin_lewis:

that might be like the good, like the big incursion. Like, you know, they’re

rob:

Yeah, yeah.

justin_lewis:

at a certain point, they’re just like, ah, we don’t have time. So we’re just going to throw everyone in this pit and everyone do get out,

rob:

Right,

justin_lewis:

which

rob:

right.

justin_lewis:

would

rob:

Or

justin_lewis:

be

rob:

even like

justin_lewis:

kind

rob:

a

justin_lewis:

of funny.

rob:

good old-fashioned royal rumble, you know. Oh

justin_lewis:

Yeah.

rob:

man, that’s great. That’s great. But again, I thank you for admitting that you see the scope of this kind of like potentially getting too large because

justin_lewis:

for sure.

rob:

I have suffered many a dropped project by continuing to build and build and build. And actually it was the, I go back to Storytellers trained my brain to, it’s better to produce something small than never not to produce it all. And rather than continue to build and get discouraged for young writers out there and young DMs, you know, keep it keep it simple. Right. My most complex adventures started from something small, right.

justin_lewis:

Love that.

rob:

Better to really flesh out something narrow, I think, that you cast too wide a net and get lost.

justin_lewis:

Yeah. To that note then, I think with your kind of Bell’s idea, maybe we might be better with just sticking with like the trials named Trial of Constitution and so on, especially if this is geared towards newer DMS. We’re trying to kind of bring them in. And again, to your earlier point, I should probably with some of the tables that I’ve made, like simplify them down and then put them as like appendices or something like that. So that way

rob:

deeper

justin_lewis:

it

rob:

options.

justin_lewis:

is

rob:

Yeah,

justin_lewis:

a lot more

rob:

again,

justin_lewis:

simple.

rob:

I don’t see anything too wrong with a random table of D8, even D12. I just keeping in mind the rookie DM who, like myself,

justin_lewis:

Yeah,

rob:

once upon

justin_lewis:

no yeah.

rob:

a time, wanted to do everything and

justin_lewis:

100%

rob:

thus

justin_lewis:

Yeah

rob:

decided, I’m going to have eight trials of constitution. in my fair and make them go through every single one of them.

justin_lewis:

So I think then what we might do is I’ll simplify the table down. I’ll keep the table in the appendix. I’ll simplify it down to just four, and then say everyone does two events no matter what, no matter how many players you have. And then if they want to do more, they can see the appendix.

rob:

Actually, you just sparked something that I remembered or forgot, I guess. You just reminded me to circle back to this. On our cover page or on our insert page, it’s always nice to provide would-be consumers with the levels for the anticipated party and the amount of time. So, for example, this might be a four to six hour event or game. with level one to five players, something like that. So our trial should reflect the difficulty of the anticipated player party. And

justin_lewis:

For sure.

rob:

anything above or below that would be at the DM’s discretion to enhance the difficulty checks and things of that nature. But I guess in my head, I’m picturing this as a level four adventure or encounter, we should say, for a party of four to six. That sound right to you.

justin_lewis:

Level 4. When you say level 4, what do you mean? Like,

rob:

I’m

justin_lewis:

the

rob:

sorry,

justin_lewis:

party’s at level 4?

rob:

I misspoke, a four hour adventure for levels one through four,

justin_lewis:

Ah,

rob:

levels

justin_lewis:

gotcha.

rob:

one through five. Sorry.

justin_lewis:

No, yeah, that makes sense. I would definitely say, um, three to four hour is what I would put it as, especially

rob:

Perfect.

justin_lewis:

for the newer DMs, just so that way they’re not like, Oh gosh, I have to do this for four hours instead. We can be like, nah, you can stop it. You can stop it too. If you guys are having fun and you know, that box is checked. Um, you know, I think that’s

rob:

And

justin_lewis:

a good idea.

rob:

what I really love about this idea is that it’s really a collection of encounters, right? And for those of you listening, we started as we’re gonna write an encounter. And then we were like, well, maybe we’ll write an adventure. And we’ve kind of done something in the middle. And this is really episodic. So if you wanted to play, if you had an hour to play with your party and you wanted to do one trial, you could do that. I didn’t think you could play D&D for an hour, but I was listening to some other live action plays, and it can be done. And I actually tried it. I did one hour games. I did about six to seven of them, and it wound up being a really fun activity. So you could do this episodically, or you could sit down for like, you know, the long haul and try and get the entire encounter done at once. But this could very easily fit into a larger module, a larger campaign. What I think is really cool about this is that we’ve built in a lot of flexibility. So if you have a campaign going and you find that your characters are a few levels behind, but you don’t just want to grant them the milestone, you want to kind of have, like, give them some reason to level up, this is a perfect way to have them do that and exercise some skills. And also, it’s not just a bunch of combat roles, right? I love the combat events. in my D&D games, but sometimes I find that they can just be a little dry. This is challenging your players to use their other skills in fun and kind of different ways, right? So you might have to use your animal handling ability. You might have to use your stealth at some point, right? Like, so this is kind of, kind of cool. I’m digging it.

justin_lewis:

Awesome. So I think, gosh, there was something else I was going to bring up. Do you think it would be important, just curious, for those DMs who do want to fit this into a larger campaign, now that I’m saying it out loud, I’m thinking maybe we should just leave it up to them. But do you think we should? like clearly define or at least give some suggestions as to what benefits they can derive from being in the guild slash academy. Like you get these resources and this like that, or do you think we should just leave it up to the DM?

rob:

Well, I think, yeah, so I like, so in my, what I would imagine doing is that we would give them like a setting or a backdrop for this. And I think because now we’re going to kind of open that up from a guild, an academy, it could be a den of outlaws, it could be the king’s guard, it could be a multiple of things now, right? But I think the benefits should be in kind of like the background for this. So Being part of this group or surviving these trials would mean a boon in some way, in terms of getting resources or maps, patrons, fame, glory. If you’re playing a campaign of intrigue, maybe you’ve built some kind of intrigue mechanism, intrigue point into your game so that your characters have some kind of fame that they can then spend these points for favors in some, you know. place and I like that if you’re doing like this as an outlaw den and you gain something like an underground kind of trial set of trials then you gain favor with some like underworld bosses or you know you’re able to kind of manipulate some crime lord in some way or if you’re gonna do this as a tournament in front of the king and the queen to see who’s like you know top dog in the in the kingdom you gain access to like the King’s treasure vault or And again, that’s like a really flexible thing. Like King’s Treasure Vault didn’t like, he’s gonna fund my next adventure or I’m gonna now steal from the King’s Treasure Vault.

justin_lewis:

Yeah.

rob:

I’m so sorry. Or that they maybe outfit you with that long awaited suit of armor that you’ve been dying for. And that’s another carrot that the DM might consider, right? Like if you’re playing with a veteran group and things are getting a little flat, what is it that they want that they’ve been playing for so long? Do they wanna resurrect a character? Do they want to get a sword that’s… bit beyond their level right now. Do they want to map to a place that’s been long forgotten? And these are things that you can dangle over them if they decide to engage with these trials and go through them. There’s a multitude of reasons that players might want this. And I think it’s cool to stick maybe a couple of them in the background. Again, everything’s always up to the… For sure, because I’m the dungeon

justin_lewis:

Hehehehehehe

rob:

master. For those of you listening, I’ve got a shirt on that says, because I’m the dungeon master. That’s why.

justin_lewis:

I love it. Um, I think you’re right. And I think we should maybe in the notes somewhere, describe, like as the DM, feel free and add any boons or rewards at the end. I do think that maybe we should like dangle the carrot, especially for players that are maybe gold oriented. Um, we say something like the, the absolute winner of each trial. Like the top of the top, the very, very best gets 500 gold pieces, something obvious, simple that, you know, would be kind of a general motivator for a lot of players slash characters. Um, but that there is a probability that they won’t get it just because there’s so many contestants and things like that. But, um,

rob:

Yeah, gold is the universal motivator at

justin_lewis:

Yeah.

rob:

the gaming table. But I would also encourage DMs to really talk to your players and know your players. So if you’ve got a player that is, I have a particular character I’m fond of, he’s a member of the Order of Scribes, and all he wants to do is collect every spell. Even if he can’t cast it, he just wants to be able to collect every spell. And if you have that player at your table, then maybe one of the carrots is a scroll a really rare spell written on it. Or if you have a druidic character who loves fauna or animals, maybe the character is an owlbear cub. Maybe they’ve been dying for a familiar and oh my gosh, that’s the prize. You know, so every great game starts with just a communication between the DM and the player. And obviously I think we should build in some rewards for each of these. But DM should absolutely feel the flexibility to deviate from whatever we put on paper just to make their game better.

justin_lewis:

I agree. I agree completely. Kind of switching, what’s it called? Tax here. I wanted to get your opinion on the description I wrote for kind of the general trials. I described and for the listener, the way I described it was you go into this kind of central square area where there’s lots of booths set up. It’s kind of like a general farmers market festival. And in the very middle is. like a brightly colored tent with sign above it that says the guild slash Academy’s name. So in this case, Robb Riggs Academy of adventuring or, you know, however you want to do it. There are two lines entering. One seems to be just general common folk and one seems to be candidates or contestants. And you get in line and you enter and you get to a booth and there’s a lady at the front who kind of looks bored with her life and says, what do you, you know, what uh what trial

rob:

Name and occupation.

justin_lewis:

are you entering exactly

rob:

Ha ha ha.

justin_lewis:

and she directs you and as you enter this tent it’s kind of like a harry potter effect um where the tent is like huge in inside and the commoners all have kind of seats where they can see the different trials and you’re directed into different compartments within the tent where you do your trial i wanted to see what you thought about that rob

rob:

I think it’s great. I think it’s wonderful. I think we should also build some like outdoor spaces. But I love this idea of like tent as well. It almost has like an extra-dimensional space, right? Like it’s a sieve

justin_lewis:

Mm-hmm.

rob:

and it’s way bigger on the inside and it’s almost like this bizarre of places and it’s a mixture

justin_lewis:

All

rob:

of

justin_lewis:

right.

rob:

heady smells and raucous voices. And I think that’s cool. And I like the two line thing. I think I overlooked that because now that I’m hearing you say that, I just love that idea of like, you know, here are some spectators, but here are the you’re going to be competing against. And it’s a great way for like the players to like, you know, get shouldered by the bully

justin_lewis:

Mm-hmm.

rob:

or see the meek character that they might later want to bail out unbeknownst to them with a plant by the, the professors in an attempt to see which of the characters had the most kind of humanity, right? Like,

justin_lewis:

Yeah.

rob:

uh, something like that, you know, there’s a million things that would be cool here to do. So I, I’m totally digging the two lines and I think the description is, is awesome. really cool.

justin_lewis:

And actually, now that you bring up that, I think in the contestant line might be a great place to, if your characters haven’t met, it might be a great place to have them kind of bump into each other, make small talk and be like, oh, what are you doing here? And just kind of be friendly. Or like you said, have them talk to a bully and accidentally make an enemy or something.

rob:

Um, that might be my favorite idea right now because so I off camera off record, we’ve talked a little bit about, um, I think I sent you an email about my, my problems with one shots. I love one shot, but they’re often very contrived in terms of placing the players together. Cause sometimes the players don’t know each other. Uh, sometimes they’re playing online. Um, and so it’s almost like we always have to force the players to kind of like be best friends right away, just so that we can have this adventure together.

justin_lewis:

Mm-hmm.

rob:

I love the idea of the sort of organic, we’re all waiting in line to do this thing and we’re edgy, we’re on nerves and maybe you wanna find a buddy or maybe you just wanna build your team up really quickly and it gives the players an opportunity to interact organically in the first 10 or 15 minutes that you’re sitting at the gaming table and right as they’re starting to talk and get to know each other and where you’re from and hail and hearty, nice sword kind of conversation. That’s when. the lady at the booth, you know, name and occupation. You know,

justin_lewis:

Yeah.

rob:

I think that’s awesome. I love that, I love that. Anytime you could build some kind of like authentic organic interaction, is always gonna, I think, milk the best role playing out of the people at the table. So kudos.

justin_lewis:

I agree.

rob:

That’s why you have the podcast. Ha ha ha. Ha ha

justin_lewis:

No,

rob:

ha.

justin_lewis:

I have a podcast because I was dumb enough to buy a microphone and pay a certain amount of money a week to do it. Kind of even deepening what you were saying, I think it might even be useful to allow them to kind of meet each other and be like, and next to you, you see so and so and have the player start talking and then like randomly have like a small group of bullies, like maybe equal to in number or maybe one more than like the party trying like butt their way to the front or something and, and in a sense galvanize the, the idea of the bullies are the enemies and then the players are all on the same side, whether they, you know, whether they intended to or not and kind of force them to have like a, a unique uniquely common enemy. I think that might be useful too.

rob:

love it. I love it. That’s got to be like the next thing we write on paper because I don’t want to forget it.

justin_lewis:

Excellent.

rob:

Yeah, and they could all be characterized by like, you know, people of privilege, maybe they’re from royal blood or something, and they just

justin_lewis:

Yeah.

rob:

want to storm to the front of the line or, you know, give them some commonality. They’re all wearing like, you know, deep red jurgens or something like

justin_lewis:

All right.

rob:

that. And one

justin_lewis:

Yeah.

rob:

of them has to be a cackling bonehead.

justin_lewis:

Yeah. And, and they’re all, ironically, they’re all mimics of the, like each

rob:

Yeah.

justin_lewis:

party of the bully group is like the same

rob:

Right.

justin_lewis:

class as

rob:

Oh, I

justin_lewis:

one

rob:

love

justin_lewis:

of the,

rob:

it. Yeah.

justin_lewis:

so they’re like

rob:

There.

justin_lewis:

doppelgangers almost.

rob:

Villainous pantomimes of the party itself. Right.

justin_lewis:

Exactly.

rob:

So if you’ve got a barbarian, it’s a one to one. I love that

justin_lewis:

Exactly.

rob:

because then when those players go through the trials and they see their equal, you know. And I had this one idea for like dexterity as being like the good old fashioned log roll where you both jump up on a log and you’re pedaling. And it’s like best

justin_lewis:

I love

rob:

out of

justin_lewis:

that.

rob:

five falls or something like that. And

justin_lewis:

Yeah.

rob:

now you’re standing on a log with this person and they cheat by throwing some oil on the log or something like that.

justin_lewis:

ball bearings like everyone

rob:

Yeah,

justin_lewis:

does.

rob:

yeah. I don’t know.

justin_lewis:

I love that.

rob:

I think that’s great.

justin_lewis:

That is a really good, the log

rob:

We have fun

justin_lewis:

roll.

rob:

here.

justin_lewis:

Yes, yes indeed.

rob:

Very cool.

justin_lewis:

Excellent. So then I think what needs to happen is we need the trials fleshed out a little bit more, which each of us can do kind of on our own.

rob:

And again, I don’t want to put this out there and you can absolutely shoot this idea down. But and again, I’m not sure when this will air, but maybe your listeners have some ideas for a trial of strength or intelligence or constitution. Maybe we poll the audience if you have an idea.

justin_lewis:

That

rob:

Maybe

justin_lewis:

is

rob:

they

justin_lewis:

a

rob:

could

justin_lewis:

really

rob:

email

justin_lewis:

good idea.

rob:

it to you. Yeah, we’d love, I think I’d love to hear what some of the constituents are thinking out there. And. Just, I guess, to lay it out, right, we are planning six trials based around the primary ability scores that are fundamental to most RPG games. If you have a concept for a trial of strength, a trial of dexterity, intelligence, constitution, charisma, wisdom, I think we’d like to hear it. Does that work

justin_lewis:

I

rob:

for

justin_lewis:

love

rob:

you?

justin_lewis:

that.

rob:

All right. You can make that happen in like an email or something. Yeah.

justin_lewis:

Yeah, I’ll put that in the newsletter. Uh, see, I’m not entirely sure how it works when they respond to the newsletter, but

rob:

Okay,

justin_lewis:

I’ll

rob:

Google

justin_lewis:

put

rob:

Doc

justin_lewis:

it in the

rob:

or

justin_lewis:

newsletter.

rob:

something.

justin_lewis:

Yeah. I’ll see.

rob:

Google.

justin_lewis:

One thing I thought also might be cool is to kind of do a competition and like get all the submissions for one specific trial, maybe like the trial of intelligence or something like that, and then put it as a poll of like the ultimate showdown of trials out of these two, which one’s better, you know, and.

rob:

Very cool, yeah, yeah. I like that

justin_lewis:

thing

rob:

a lot.

justin_lewis:

that’s a good idea off

rob:

Yeah,

justin_lewis:

the right that time

rob:

that’s cool. That just kinda came, so I didn’t wanna put you on the spot, but thanks, I’m

justin_lewis:

No,

rob:

glad

justin_lewis:

that’s

rob:

you were

justin_lewis:

a really

rob:

accepted.

justin_lewis:

good idea.

rob:

Yeah.

justin_lewis:

That’s a really good idea. So I think then each of us will work on individual trials with the caveat that they might get superseded by an even better trial from the audience. And then I think what we need to decide is kind of the incursions at the end. And for the audience, Rob has written down a small table for kind of some possible incursions. So one is a scouting party of ogres, orcs, or wolves, and things like that.

rob:

You’re under the

justin_lewis:

Another

rob:

mill kind

justin_lewis:

is,

rob:

of invasion.

justin_lewis:

exactly. Another is a small green dragon, which would kind of be the harder end of the spectrum. And then another is like an offshoot faction from the academy slash guild ambushes the fair, kind of like, hey, we’re still here. We’re, you know, like. were the cool part and you can’t replace us. Another one is a Seismonaut. Is that what it’s supposed to?

rob:

Yeah, I invented this monitor here. And again, I’m not committed

justin_lewis:

Ah!

rob:

to it. It was just trying to think of something, a seismonog or a seismonaut, right?

justin_lewis:

Yeah, I

rob:

Emerges

justin_lewis:

love that. So

rob:

from

justin_lewis:

it’s

rob:

the ground.

justin_lewis:

essentially like a giant worm, right?

rob:

Yeah.

justin_lewis:

Or something. Excellent. So just a big monster that happens to come into the city. I think those are excellent options. And actually, we might put that to a poll for the audience as well.

rob:

Yeah, and I also liked your earlier idea too, that sort of like Battle Royale kind of obstacle course

justin_lewis:

Yes.

rob:

that kind of combines everything to kind of make the players, the party kind of combined together as a team to do this one final thing, which I think works probably the best if we’re doing the opponent’s route.

justin_lewis:

Mm-hmm.

rob:

Right, but again, I want the DMs to have that flexibility to say, yeah, I really wanted this to be sort of like a. a school slash academy setting. So I’m gonna stick with the opponents or this was really just a break in the larger campaign and I’m gonna use this incursion at the end here to get back to my main storyline or maybe your players had just a bunch of lousy roles and lost all of their trials and you want one final thing to kind of galvanize them as a group and to kind of make them feel like winners by the end of the encounter in some way, shape or form. I think that… giving the DM that flexibility is a cool idea.

justin_lewis:

I really like that. So as far as kind of assignments go, it sounds like each of us, here, let me write this down so I know.

rob:

We’re going to start

justin_lewis:

And you

rob:

with

justin_lewis:

chime in. Go ahead.

rob:

trials. We’ll each polish

justin_lewis:

Yes.

rob:

the trials.

justin_lewis:

trials and then

rob:

options

justin_lewis:

sub assignment

rob:

for…

justin_lewis:

for me is putting them on the newsletter.

rob:

Thank you. tips.

justin_lewis:

Yes, tips, writing some tips. And then. I think it would be good if each of us came up with some NPCs, like specifically the bully types. So that way, if the DM wanted to, they could use them.

rob:

Yeah, and to kind of keep us from going too crazy, if we’re gonna do like the NPC counter, right? I think we should probably come

justin_lewis:

Mm-hmm.

rob:

up with four to six, I think is probably fair.

justin_lewis:

Exactly.

rob:

And then. kind of like an independent mission of mine to come up with a couple of interesting NPCs to run each of these trials, but I can go on the back burner for now.

justin_lewis:

No, I like that idea and kind of funnel that into polishing the trial itself. Um, as in furnishing it with, you know, NPCs. And I do like the idea of like possible. Rewards for, for doing particular ones better. Like maybe with this one, you actually get a potion of healing or something like that. Um, but

rob:

Yeah, and I did some offbeat things like we could totally homebrew. Uh, you know, you win the potion, uh, you’re in the trial of strength and here’s a, here’s a strength potion, right? Or if you’re strong, you’re probably not very charismatic. So here’s a potion that will make you care. You know,

justin_lewis:

Right, right.

rob:

we’ll come up with something, uh, akin to that. I think it’d be cool. Maybe we’ll just chuck in a bunch of random tables at the back end.

justin_lewis:

Here’s the one-shot and then here’s an even longer list of appendices.

rob:

Right.

justin_lewis:

Let’s see.

rob:

Very good.

justin_lewis:

Is there anything, oh, the table of, well, I guess that’s appendix. Another table, lol. I think that’s like everything really that we need as far as like assignments, unless you see anything else.

rob:

No, I think we’re still on point, right? So we have a pretty good template and we’ve been talking a lot behind the scenes here about what direction we wanna go in. I like the idea of maybe stripping away the idea of guild slash academy and just kind of offering suggestions to the DM and letting them choose. Because as we were talking and came up with like the Outlaw Den and the King’s Tournament, I was like, those are really good ideas too. So this encounter or collection of encounters as it’s starting to become is a solid supplement for new DMs and veteran DMs alike to kind of walk their way into kind of like teaching their players how to play the game. I think this is awesome. This is really cool. I’m happy to be a part of it.

justin_lewis:

I love it. And honestly, it sounds like a really fun encounter, and I’m excited for when, Rob, you get to host it for us, which would be cool, if you’re still up for that.

rob:

Absolutely, absolutely.

justin_lewis:

Excellent.

rob:

Hopefully you guys can play. You guys are

justin_lewis:

Yeah,

rob:

always the

justin_lewis:

yeah.

rob:

DM. You’re the perma DM, right?

justin_lewis:

Yeah, yeah, that would be fun. Um, yes. Another thing I was just thinking of just kind of off the top of my head, two things, actually, it would be nice. So many, so many appendices, uh, in one of the appendices, maybe we could describe how this might be translated into like different settings, specifically thinking of like, like a, like kind of like a future tech setting, um, making it so that this would be you know, like not high fantasy, but kind of similar to Eberron. It like,

rob:

Oh yeah, yeah.

justin_lewis:

yeah, some of the things I was thinking of, like, how would we make it so that

rob:

Yeah.

justin_lewis:

this wouldn’t be just, you know,

rob:

Right,

justin_lewis:

superseded

rob:

the

justin_lewis:

by

rob:

Renaissance

justin_lewis:

technology

rob:

Fair,

justin_lewis:

or whatnot?

rob:

right? Not

justin_lewis:

Yeah.

rob:

just the Renaissance Fair, yeah.

justin_lewis:

Yeah, exactly.

rob:

Okay, cool, yeah, we can add some.

justin_lewis:

And then some options for like, here’s how you would make it like a Halloween type theme or like a Christmas. Cause that would, I think that would be kind of fun to be like, Oh, this is the Yuletide festival and it’s being supplemented by Robb Ricks Academy of adventuring, you know, and

rob:

Right. Hosted by, yeah. Ha ha ha.

justin_lewis:

all that. Exactly. And then the second thing I thought maybe another appendix, gosh, another appendix, or maybe we could just point them to the Wild Beyond the Witchlight. just kind of different things to fill the fair with, other than in case their adventures are like, what kind of meats do they have here or something like that. But I think those are appendix

rob:

Yeah,

justin_lewis:

talk.

rob:

appendix C-wording,

justin_lewis:

Yeah, yeah, so.

rob:

right. What’s cooking randomized table?

justin_lewis:

Exactly, exactly, which is actually

rob:

What’s

justin_lewis:

kind

rob:

that

justin_lewis:

of making me

rob:

smell

justin_lewis:

hungry.

rob:

randomized table? That’s

justin_lewis:

I love that.

rob:

right,

justin_lewis:

I love that.

rob:

that works perfectly.

justin_lewis:

Well, thank you for coming again, Rob. Appreciate all your support

rob:

Pleasure.

justin_lewis:

and really making this fun and easy. Again, this is my first time collaborating on something like this and my first time building an encounter or one shot in kind of a formal matter that, you know, we’re looking to publish it. So it’s really cool to see the process and think about like. the end user, so thank you for sharing your expertise.

rob:

This is my pleasure. Thank you for sharing your time and your wisdom with me. I look forward to continue to build this thing. I wish I had a good timeframe for it, but honestly, I want to just produce the best product that we can and we’ll take it one step at a time. This has been a lot of fun. Thanks for having me on the show. Hopefully, we’ll do it again.

justin_lewis:

Yeah, agreed. And for listener, everything you need to connect with Rob as well as catch his other adventure that he has published, which is the Lorecraft Collection. I always miss up that last aft or aft.

rob:

No worries.

justin_lewis:

The Lorecraft Collection was you can purchase on the DM Guild, we’ll put the link in the show notes, but actually the link is betterdungeonmaster.com slash Robrick and make sure to check out all his stuff. It’s great, but thank you for being here and we’ll be back next time with another awesome episode. Until then, let’s roll initiative.

Transcript
lewis]:

Welcome back to How to be a Better DM. I'm Justin Lewis and I'm here with

lewis]:

Rob Van Auchen. I said that right, right?

[rob]:

Yes, you did.

lewis]:

Awesome. And today we are continuing our mini series on a specific homebrew project

lewis]:

that we are making with Rob. And today's gonna be a little bit different

lewis]:

kind of an episode. For those of you who are new to the show, this is the

lewis]:

show where we help you learn how to craft better stories for yourself and

lewis]:

your players as you DM sessions. of D&D 5e and soon to be 1D&D. That is the

[rob]:

Yeah.

lewis]:

huge thing. Yeah. So today, usually we talk about different tips, techniques,

lewis]:

practices. Today we're actually kind of going to get into the making of the

lewis]:

sausage, as you will. I'm not huge on that phrase, but that's what we're

lewis]:

doing, in showing you how to work on a homebrew project such as a one-shot

lewis]:

or a mini adventure or an encounter. but also how to collaborate with someone. So

lewis]:

that way as a DM, you're not just doing it by yourself. You can reach out

lewis]:

to other DMS or even players and take some load off of your shoulders and

lewis]:

make it more fun and connect with other people. So to catch you up, last

lewis]:

time we started work on essentially a festival slash recruiting event from a guild

lewis]:

slash Academy of Adventurers. Because in this organization's past, recent

lewis]:

past, they've lost a fair number of their members and they are trying to replenish.

lewis]:

So the adventure slash one-shot will take place in really any city we want

lewis]:

to make this agnostic towards any particular setting. And really the point

lewis]:

is to introduce your characters to this academy slash guild and have them do

lewis]:

trials, tests to see if they get in. And then we'll see what else happens.

lewis]:

Uh, so let's go away with it. And actually on that note, uh, Rob, I was thinking,

lewis]:

why do we have to limit it to a guild or an academy? We could just in it,

lewis]:

just say guild slash Academy, uh, up to the DM's discretion. Cause really

lewis]:

there's not that much of a difference, you know, like

[rob]:

Absolutely. I love that. I think that's a great idea to kind of, or even give them

[rob]:

a randomized table to kind of have that decision.

lewis]:

Yeah,

[rob]:

But yeah,

lewis]:

exactly.

[rob]:

we want to leave the DM some room to wiggle, right?

lewis]:

Yeah, yeah. And it'll be awesome to, although I am particularly partial to Robric's

lewis]:

Academy of Adventuring the Name, what maybe we'll put that as, you know, in

lewis]:

one of those appendix tables of names for your academy slash guild. But

lewis]:

I think going that route will probably be a lot better than making us choose,

lewis]:

we'll just let them choose.

[rob]:

I'm a, as I've gained some years under my belt as a DM, I have learned to lean into,

[rob]:

I've learned to embrace uncertainty. And some of my best moments were when I had

[rob]:

no idea what I was going to do. And in those moments, I may have leaned on a random

[rob]:

table of something like the affiliates, a table of names or a table of weird things

[rob]:

that take place. And so I love providing random tables, anything from D4s to D100s to

[rob]:

just, You know, you need something, roll the die, and you're off and running. And I

[rob]:

try and make those tables as provocative as possible so that the DM has some wiggle

[rob]:

room to kind of insert and do what they want to do.

lewis]:

I love that, I love that. So let's go over some of the comments that we'd

lewis]:

both made starting at the top. Let's,

[rob]:

Sure. I also

lewis]:

sorry.

[rob]:

just for your listeners who can't see what we're looking at right now, and then first

[rob]:

of all, this is a lot of fun, right? So this is my first collaboration with another

[rob]:

DM of any sort outside of like my homebrew groups and whatnot. And for those who are listening,

[rob]:

like our tools, like what we're using to collaborate currently has been, we've been

[rob]:

using Google Docs, which is really simple and straightforward and free for everybody.

[rob]:

And some of the templates that we've. have borrowed from are from the DMs Guild,

[rob]:

where they have a whole section on creator resources. So if you're a young DM or you're

[rob]:

a young game designer and you're looking to get started and writing stuff is part and

[rob]:

parcel for your happiness in life, by all means head on over to the DMs Guild and

[rob]:

check out some of their creator templates. And my other really great resource has been

[rob]:

an organization called Storytellers Collective or Stoko. as you'll hear me refer to them as,

[rob]:

and they have these great sort of learn at your own pace workshops where they provide

[rob]:

some templates, but they also provide you really good advice. And so that's kind

[rob]:

of been my growth as a writer. And so for those of you who are listening, it's all

[rob]:

me, check it out. But anyway,

lewis]:

So that

[rob]:

back

lewis]:

was

[rob]:

to you.

lewis]:

Storytellers Collective, you said?

[rob]:

Yeah, Storytellers Collective has been, it's cool because they're relatively inexpensive

[rob]:

for their courses and a lot of the ones that they offer are free. But it's kind of

[rob]:

like here's a writing workshop in 30 days and they give you these sort of projects

[rob]:

to do at your own pace over that course and they attach a Discord to each of them so

[rob]:

that as you're working through them, even if they offered a course, you know, three

[rob]:

years ago, you could still hop on a Discord and get some somebody who's manning the ship

[rob]:

over there to kind of give you some feedback. And they have everything from like creating

[rob]:

treasure, to creating loot, to creating puzzles, to how to write your first adventure,

[rob]:

how to write your first encounter. And one of the first things I published was with

[rob]:

them, and it got published in their anthology, which is nice, because they do these things

[rob]:

every summer and every spring, and it's a nice way to get your name out there that's

[rob]:

attached to sort of a bigger entity to kind of help you into the process.

lewis]:

Wow, that's awesome. I'm actually gonna have to check that out for myself.

[rob]:

I'm looking forward to that. I think they do one in the fall too. I've always contributed

[rob]:

to the spring encounter and the spring one is challenging because it's like a one-page

[rob]:

encounter and it's a lot harder than it sounds. You think one page? That's easy.

[rob]:

You wind up chopping out so much of what you want just to get it onto the page. But

[rob]:

I digress. Back to our one-shot.

lewis]:

Yeah. So, um, as, as I mentioned before, the kind of the, the way that the,

lewis]:

the story goes in this, in this one shot adventure, uh, is the party members

lewis]:

go to this city or they find themselves in this city. It doesn't really

lewis]:

matter how they get there. They just, they're there and they discover this

lewis]:

festival for joining this, uh, guild or academy. And originally we thought

lewis]:

that there would be like mentors. that would be offering trials, kind of like

lewis]:

an internship or apprenticeship. Rob made the suggestion that, uh, instead we

lewis]:

switch it to doing six ability score kind of trials and things like that.

lewis]:

Um, one thought that I had on that is we definitely need to be very careful

lewis]:

in doing that. So that way the, the trials and feats aren't, aren't just dice

lewis]:

rolls. Like, I get worried that, you know, the person goes and does a constitution

lewis]:

trial and all they can do is just a dice roll over and over again. So I

lewis]:

guess I want to think of how we can make it so there can be other ways they

lewis]:

can like think through certain problems as a player to supplement, you know,

[rob]:

Yeah,

lewis]:

their

[rob]:

and that's

lewis]:

dice rolls.

[rob]:

a wise decision, actually. Sometimes I get so caught up in the mechanism that I

[rob]:

sometimes sacrifice the gameplay for half a second, but that's why this collaboration's

[rob]:

cool, because you're there to check me on those things.

lewis]:

For sure. No, and I feel the same way.

[rob]:

Yeah,

lewis]:

Like,

[rob]:

so

lewis]:

reverse.

[rob]:

if in my mind's eye, I picture any one of our six events structured around any particular

[rob]:

ability score, and so... What that would look like is there's like a feat of strength

[rob]:

trial or there's a trial of constitution and trial of dexterity. And the players decide

[rob]:

they want to head over there and test their metal. One of the complications. I can

[rob]:

think of a few actually We can kind of go back to our original idea with not necessarily

[rob]:

a mentor, but let's make a really interesting NPC as the host of that particular trial and

[rob]:

maybe that NPC is really accommodating or maybe that NPC is really antagonistic and

[rob]:

sort of, you know, criticizes the players and thinks that they'll fail. And I'm thinking

[rob]:

of like the old fashioned guy at the dunk tank, right? Who, you know, he sits there

[rob]:

and you can't, you know, dunk me and maybe before they throw their dexterity role

[rob]:

to knock the jester into the dunk tank, they have to roll a constitution or charisma

[rob]:

save. And if they fail it, there's some kind of, they have to roll with disadvantage,

[rob]:

right? So there is some kind of. push and pull there. It is a series of dice rolls,

[rob]:

but it's also like this role playing opportunity to how does your character respond

[rob]:

to the jester at the

lewis]:

Mm-hmm.

[rob]:

dunk tank. Another complication that we could do is we could have opponents or other

[rob]:

people that are applying or attempting the same trial and thus it's not just simply

[rob]:

a matter of do I get the highest dice roll and defeat this particular trial, do I

[rob]:

defeat the other characters dice rolls, right? You can also add an easy, medium, hard

[rob]:

opponent. So there's one character who is going to roll a DC5. There's

lewis]:

Mm-hmm.

[rob]:

another character who's got your DC10, but maybe the top character is a DC15. And

[rob]:

so as you're trying to best these other opponents, that is the case. And then my third

[rob]:

choice would be it's not just a dice roll, but it's more like a dice roll tree.

[rob]:

so that depending on your role, there are various outcomes that sort of fork off

[rob]:

and any one particular dice roll can steer you into a series of different mishaps

[rob]:

or benefits. So I think those are probably three ways to spice this up that excite

lewis]:

for sure.

[rob]:

me when I think about them.

lewis]:

particularly

[rob]:

Back to you.

lewis]:

like number two and three, I think we could, and I see what you mean with

lewis]:

kind of your comment, excuse me, your comment going back to the one page

lewis]:

competition that you entered in. I see how this can easily blossom into

lewis]:

something a little bit too expansive, you know, cause I'm like, yeah, we could just

lewis]:

make this giant table of all these NPCs and. And I'm totally up for it,

lewis]:

but I'm worried about, you know, like the

[rob]:

Yeah.

lewis]:

poor sap on the other end of the paper. But I do like the opponent's idea,

lewis]:

because like you said, it's a very good role-playing opportunity where

lewis]:

you can point out and say, hey, this one particular guy seems to have your

lewis]:

number, you know.

[rob]:

Yeah, and I think of course the opponent, I guess, sits better for certain trials, right?

[rob]:

So the trial by strength, if we were to say, and we've spit fired a couple, but

[rob]:

if we produce a randomized table, a D4 table, and one of them is a cart lift and one

[rob]:

of them is a fight pit, the fight pit is a perfect example of how to incorporate

[rob]:

the opponents, right? It is a little combat heavy, but the idea that, you know,

[rob]:

there's four guys in a ring doing all sort of like little mini battle Royale. And

[rob]:

one of them is the DC five strength and one of the DC 10, one of the, you could kind

[rob]:

of see, but also like, um, you know, adding opponents, you could watch them interact

[rob]:

with each other too. So like the heavy hitter can knock out the lightweight and then

[rob]:

you're stuck with the middle guy and then. You know, what happens

lewis]:

Yeah.

[rob]:

again at the DM's

lewis]:

I really

[rob]:

discretion.

lewis]:

liked that. I really liked that. Speaking of the fight pit, the way, the way

lewis]:

just how you described it, have you ever heard of Florentine football?

[rob]:

If not, tell me more.

lewis]:

So you'll have to look it up. It's like one of the craziest sports that for

lewis]:

some reason is still around. It's, it's an Italian thing. And I think it's

lewis]:

only like one city. There's like 10 teams or something. Um, but essentially

lewis]:

it's football with, uh, and you know, football, like American football

lewis]:

has different roles and stuff. Um, there are running backs, there are grapplers,

lewis]:

there are strikers, meaning like pugilists, like punchers. Um, and you

lewis]:

watch it and you see people trying to run a ball and then over in the corner

lewis]:

you see two people just punching each other and then next to them there are

lewis]:

two people grappling on the ground. It's like the weirdest mix of just

lewis]:

every sport. They're like, let's throw in punchers to football

[rob]:

boxing

lewis]:

or whatever.

[rob]:

with...

lewis]:

Yeah, no, it's insane. But...

[rob]:

I feel like I feel a grand finale in my head now.

lewis]:

Yeah,

[rob]:

You know, like a looking at sounding a

lewis]:

honestly,

[rob]:

lot like for learning football.

lewis]:

that might be like the good, like the big incursion. Like, you know, they're

[rob]:

Yeah, yeah.

lewis]:

at a certain point, they're just like, ah, we don't have time. So we're

lewis]:

just going to throw everyone in this pit and everyone do get out,

[rob]:

Right,

lewis]:

which

[rob]:

right.

lewis]:

would

[rob]:

Or

lewis]:

be

[rob]:

even like

lewis]:

kind

[rob]:

a

lewis]:

of funny.

[rob]:

good old-fashioned royal rumble, you know. Oh

lewis]:

Yeah.

[rob]:

man, that's great. That's great. But again, I thank you for admitting that you see

[rob]:

the scope of this kind of like potentially getting too large because

lewis]:

for sure.

[rob]:

I have suffered many a dropped project by continuing to build and build and build.

[rob]:

And actually it was the, I go back to Storytellers trained my brain to, it's better

[rob]:

to produce something small than never not to produce it all. And rather than continue

[rob]:

to build and get discouraged for young writers out there and young DMs, you know,

[rob]:

keep it keep it simple. Right. My most complex adventures started from something small,

[rob]:

right.

lewis]:

Love that.

[rob]:

Better to really flesh out something narrow, I think, that you cast too wide a net

[rob]:

and get lost.

lewis]:

Yeah. To that note then, I think with your kind of Bell's idea, maybe we might

lewis]:

be better with just sticking with like the trials named Trial of Constitution

lewis]:

and so on, especially if this is geared towards newer DMS. We're trying to

lewis]:

kind of bring them in. And again, to your earlier point, I should probably with

lewis]:

some of the tables that I've made, like simplify them down and then put

lewis]:

them as like appendices or something like that. So that way

[rob]:

deeper

lewis]:

it

[rob]:

options.

lewis]:

is

[rob]:

Yeah,

lewis]:

a lot more

[rob]:

again,

lewis]:

simple.

[rob]:

I don't see anything too wrong with a random table of D8, even D12. I just keeping

[rob]:

in mind the rookie DM who, like myself,

lewis]:

Yeah,

[rob]:

once upon

lewis]:

no yeah.

[rob]:

a time, wanted to do everything and

lewis]:

100%

[rob]:

thus

lewis]:

Yeah

[rob]:

decided, I'm going to have eight trials of constitution. in my fair and make them go

[rob]:

through every single one of them.

lewis]:

So I think then what we might do is I'll simplify the table down. I'll keep

lewis]:

the table in the appendix. I'll simplify it down to just four, and then say

lewis]:

everyone does two events no matter what, no matter how many players you

lewis]:

have. And then if they want to do more, they can see the appendix.

[rob]:

Actually, you just sparked something that I remembered or forgot, I guess. You just

[rob]:

reminded me to circle back to this. On our cover page or on our insert page, it's

[rob]:

always nice to provide would-be consumers with the levels for the anticipated party and

[rob]:

the amount of time. So, for example, this might be a four to six hour event or game.

[rob]:

with level one to five players, something like that. So our trial should reflect the

[rob]:

difficulty of the anticipated player party. And

lewis]:

For sure.

[rob]:

anything above or below that would be at the DM's discretion to enhance the difficulty

[rob]:

checks and things of that nature. But I guess in my head, I'm picturing this as a

[rob]:

level four adventure or encounter, we should say, for a party of four to six. That

[rob]:

sound right to you.

lewis]:

Level 4. When you say level 4, what do you mean? Like,

[rob]:

I'm

lewis]:

the

[rob]:

sorry,

lewis]:

party's at level 4?

[rob]:

I misspoke, a four hour adventure for levels one through four,

lewis]:

Ah,

[rob]:

levels

lewis]:

gotcha.

[rob]:

one through five. Sorry.

lewis]:

No, yeah, that makes sense. I would definitely say, um, three to four hour

lewis]:

is what I would put it as, especially

[rob]:

Perfect.

lewis]:

for the newer DMs, just so that way they're not like, Oh gosh, I have to do

lewis]:

this for four hours instead. We can be like, nah, you can stop it. You can

lewis]:

stop it too. If you guys are having fun and you know, that box is checked.

lewis]:

Um, you know, I think that's

[rob]:

And

lewis]:

a good idea.

[rob]:

what I really love about this idea is that it's really a collection of encounters,

[rob]:

right? And for those of you listening, we started as we're gonna write an encounter.

[rob]:

And then we were like, well, maybe we'll write an adventure. And we've kind of done

[rob]:

something in the middle. And this is really episodic. So if you wanted to play,

[rob]:

if you had an hour to play with your party and you wanted to do one trial, you could

[rob]:

do that. I didn't think you could play D&D for an hour, but I was listening to some

[rob]:

other live action plays, and it can be done. And I actually tried it. I did one hour

[rob]:

games. I did about six to seven of them, and it wound up being a really fun activity.

[rob]:

So you could do this episodically, or you could sit down for like, you know, the

[rob]:

long haul and try and get the entire encounter done at once. But this could very

[rob]:

easily fit into a larger module, a larger campaign. What I think is really cool about

[rob]:

this is that we've built in a lot of flexibility. So if you have a campaign going

[rob]:

and you find that your characters are a few levels behind, but you don't just want

[rob]:

to grant them the milestone, you want to kind of have, like, give them some reason

[rob]:

to level up, this is a perfect way to have them do that and exercise some skills.

[rob]:

And also, it's not just a bunch of combat roles, right? I love the combat events. in

[rob]:

my D&D games, but sometimes I find that they can just be a little dry. This is challenging

[rob]:

your players to use their other skills in fun and kind of different ways, right? So

[rob]:

you might have to use your animal handling ability. You might have to use your stealth

[rob]:

at some point, right? Like, so this is kind of, kind of cool. I'm digging it.

lewis]:

Awesome. So I think, gosh, there was something else I was going to bring up.

lewis]:

Do you think it would be important, just curious, for those DMs who do want to

lewis]:

fit this into a larger campaign, now that I'm saying it out loud, I'm thinking

lewis]:

maybe we should just leave it up to them. But do you think we should? like

lewis]:

clearly define or at least give some suggestions as to what benefits they can

lewis]:

derive from being in the guild slash academy. Like you get these resources

lewis]:

and this like that, or do you think we should just leave it up to the DM?

[rob]:

Well, I think, yeah, so I like, so in my, what I would imagine doing is that we would

[rob]:

give them like a setting or a backdrop for this. And I think because now we're going

[rob]:

to kind of open that up from a guild, an academy, it could be a den of outlaws, it

[rob]:

could be the king's guard, it could be a multiple of things now, right? But I think

[rob]:

the benefits should be in kind of like the background for this. So Being part of this

[rob]:

group or surviving these trials would mean a boon in some way, in terms of getting

[rob]:

resources or maps, patrons, fame, glory. If you're playing a campaign of intrigue, maybe

[rob]:

you've built some kind of intrigue mechanism, intrigue point into your game so that your

[rob]:

characters have some kind of fame that they can then spend these points for favors

[rob]:

in some, you know. place and I like that if you're doing like this as an outlaw den

[rob]:

and you gain something like an underground kind of trial set of trials then you gain favor

[rob]:

with some like underworld bosses or you know you're able to kind of manipulate some

[rob]:

crime lord in some way or if you're gonna do this as a tournament in front of the king

[rob]:

and the queen to see who's like you know top dog in the in the kingdom you gain access

[rob]:

to like the King's treasure vault or And again, that's like a really flexible thing.

[rob]:

Like King's Treasure Vault didn't like, he's gonna fund my next adventure or I'm gonna

[rob]:

now steal from the King's Treasure Vault.

lewis]:

Yeah.

[rob]:

I'm so sorry. Or that they maybe outfit you with that long awaited suit of armor that

[rob]:

you've been dying for. And that's another carrot that the DM might consider, right? Like

[rob]:

if you're playing with a veteran group and things are getting a little flat, what

[rob]:

is it that they want that they've been playing for so long? Do they wanna resurrect

[rob]:

a character? Do they want to get a sword that's... bit beyond their level right now.

[rob]:

Do they want to map to a place that's been long forgotten? And these are things that

[rob]:

you can dangle over them if they decide to engage with these trials and go through

[rob]:

them. There's a multitude of reasons that players might want this. And I think it's

[rob]:

cool to stick maybe a couple of them in the background. Again, everything's always

[rob]:

up to the... For sure, because I'm the dungeon

lewis]:

Hehehehehehe

[rob]:

master. For those of you listening, I've got a shirt on that says, because I'm the dungeon

[rob]:

master. That's why.

lewis]:

I love it. Um, I think you're right. And I think we should maybe in the notes

lewis]:

somewhere, describe, like as the DM, feel free and add any boons or rewards

lewis]:

at the end. I do think that maybe we should like dangle the carrot, especially

lewis]:

for players that are maybe gold oriented. Um, we say something like the, the

lewis]:

absolute winner of each trial. Like the top of the top, the very, very best

lewis]:

gets 500 gold pieces, something obvious, simple that, you know, would be kind

lewis]:

of a general motivator for a lot of players slash characters. Um, but that

lewis]:

there is a probability that they won't get it just because there's so many

lewis]:

contestants and things like that. But, um,

[rob]:

Yeah, gold is the universal motivator at

lewis]:

Yeah.

[rob]:

the gaming table. But I would also encourage DMs to really talk to your players and know

[rob]:

your players. So if you've got a player that is, I have a particular character I'm

[rob]:

fond of, he's a member of the Order of Scribes, and all he wants to do is collect

[rob]:

every spell. Even if he can't cast it, he just wants to be able to collect every spell.

[rob]:

And if you have that player at your table, then maybe one of the carrots is a scroll a

[rob]:

really rare spell written on it. Or if you have a druidic character who loves fauna

[rob]:

or animals, maybe the character is an owlbear cub. Maybe they've been dying for a

[rob]:

familiar and oh my gosh, that's the prize. You know, so every great game starts with just

[rob]:

a communication between the DM and the player. And obviously I think we should build

[rob]:

in some rewards for each of these. But DM should absolutely feel the flexibility to

[rob]:

deviate from whatever we put on paper just to make their game better.

lewis]:

I agree. I agree completely. Kind of switching, what's it called? Tax here.

lewis]:

I wanted to get your opinion on the description I wrote for kind of the

lewis]:

general trials. I described and for the listener, the way I described it

lewis]:

was you go into this kind of central square area where there's lots of booths

lewis]:

set up. It's kind of like a general farmers market festival. And in the

lewis]:

very middle is. like a brightly colored tent with sign above it that says the

lewis]:

guild slash Academy's name. So in this case, Robb Riggs Academy of adventuring

lewis]:

or, you know, however you want to do it. There are two lines entering. One

lewis]:

seems to be just general common folk and one seems to be candidates or contestants.

lewis]:

And you get in line and you enter and you get to a booth and there's a

lewis]:

lady at the front who kind of looks bored with her life and says, what do

lewis]:

you, you know, what uh what trial

[rob]:

Name and occupation.

lewis]:

are you entering exactly

[rob]:

Ha ha ha.

lewis]:

and she directs you and as you enter this tent it's kind of like a harry potter

lewis]:

effect um where the tent is like huge in inside and the commoners all have

lewis]:

kind of seats where they can see the different trials and you're directed

lewis]:

into different compartments within the tent where you do your trial i wanted

lewis]:

to see what you thought about that rob

[rob]:

I think it's great. I think it's wonderful. I think we should also build some like outdoor

[rob]:

spaces. But I love this idea of like tent as well. It almost has like an extra-dimensional

[rob]:

space, right? Like it's a sieve

lewis]:

Mm-hmm.

[rob]:

and it's way bigger on the inside and it's almost like this bizarre of places and

[rob]:

it's a mixture

lewis]:

All

[rob]:

of

lewis]:

right.

[rob]:

heady smells and raucous voices. And I think that's cool. And I like the two line

[rob]:

thing. I think I overlooked that because now that I'm hearing you say that, I just love

[rob]:

that idea of like, you know, here are some spectators, but here are the you're going

[rob]:

to be competing against. And it's a great way for like the players to like, you know,

[rob]:

get shouldered by the bully

lewis]:

Mm-hmm.

[rob]:

or see the meek character that they might later want to bail out unbeknownst to them

[rob]:

with a plant by the, the professors in an attempt to see which of the characters had

[rob]:

the most kind of humanity, right? Like,

lewis]:

Yeah.

[rob]:

uh, something like that, you know, there's a million things that would be cool here to

[rob]:

do. So I, I'm totally digging the two lines and I think the description is, is awesome.

[rob]:

really cool.

lewis]:

And actually, now that you bring up that, I think in the contestant line might

lewis]:

be a great place to, if your characters haven't met, it might be a great

lewis]:

place to have them kind of bump into each other, make small talk and be like,

lewis]:

oh, what are you doing here? And just kind of be friendly. Or like you said,

lewis]:

have them talk to a bully and accidentally make an enemy or something.

[rob]:

Um, that might be my favorite idea right now because so I off camera off record, we've

[rob]:

talked a little bit about, um, I think I sent you an email about my, my problems with

[rob]:

one shots. I love one shot, but they're often very contrived in terms of placing the

[rob]:

players together. Cause sometimes the players don't know each other. Uh, sometimes

[rob]:

they're playing online. Um, and so it's almost like we always have to force the players

[rob]:

to kind of like be best friends right away, just so that we can have this adventure

[rob]:

together.

lewis]:

Mm-hmm.

[rob]:

I love the idea of the sort of organic, we're all waiting in line to do this thing

[rob]:

and we're edgy, we're on nerves and maybe you wanna find a buddy or maybe you just wanna

[rob]:

build your team up really quickly and it gives the players an opportunity to interact

[rob]:

organically in the first 10 or 15 minutes that you're sitting at the gaming table and

[rob]:

right as they're starting to talk and get to know each other and where you're from

[rob]:

and hail and hearty, nice sword kind of conversation. That's when. the lady at the

[rob]:

booth, you know, name and occupation. You know,

lewis]:

Yeah.

[rob]:

I think that's awesome. I love that, I love that. Anytime you could build some kind

[rob]:

of like authentic organic interaction, is always gonna, I think, milk the best role

[rob]:

playing out of the people at the table. So kudos.

lewis]:

I agree.

[rob]:

That's why you have the podcast. Ha ha ha. Ha ha

lewis]:

No,

[rob]:

ha.

lewis]:

I have a podcast because I was dumb enough to buy a microphone and pay a certain

lewis]:

amount of money a week to do it. Kind of even deepening what you were saying,

lewis]:

I think it might even be useful to allow them to kind of meet each other and

lewis]:

be like, and next to you, you see so and so and have the player start talking

lewis]:

and then like randomly have like a small group of bullies, like maybe equal

lewis]:

to in number or maybe one more than like the party trying like butt their

lewis]:

way to the front or something and, and in a sense galvanize the, the idea

lewis]:

of the bullies are the enemies and then the players are all on the same side,

lewis]:

whether they, you know, whether they intended to or not and kind of force them

lewis]:

to have like a, a unique uniquely common enemy. I think that might be useful

lewis]:

too.

[rob]:

love it. I love it. That's got to be like the next thing we write on paper because

[rob]:

I don't want to forget it.

lewis]:

Excellent.

[rob]:

Yeah, and they could all be characterized by like, you know, people of privilege, maybe

[rob]:

they're from royal blood or something, and they just

lewis]:

Yeah.

[rob]:

want to storm to the front of the line or, you know, give them some commonality. They're

[rob]:

all wearing like, you know, deep red jurgens or something like

lewis]:

All right.

[rob]:

that. And one

lewis]:

Yeah.

[rob]:

of them has to be a cackling bonehead.

lewis]:

Yeah. And, and they're all, ironically, they're all mimics of the, like

lewis]:

each

[rob]:

Yeah.

lewis]:

party of the bully group is like the same

[rob]:

Right.

lewis]:

class as

[rob]:

Oh, I

lewis]:

one

[rob]:

love

lewis]:

of the,

[rob]:

it. Yeah.

lewis]:

so they're like

[rob]:

There.

lewis]:

doppelgangers almost.

[rob]:

Villainous pantomimes of the party itself. Right.

lewis]:

Exactly.

[rob]:

So if you've got a barbarian, it's a one to one. I love that

lewis]:

Exactly.

[rob]:

because then when those players go through the trials and they see their equal, you know.

[rob]:

And I had this one idea for like dexterity as being like the good old fashioned log roll

[rob]:

where you both jump up on a log and you're pedaling. And it's like best

lewis]:

I love

[rob]:

out of

lewis]:

that.

[rob]:

five falls or something like that. And

lewis]:

Yeah.

[rob]:

now you're standing on a log with this person and they cheat by throwing some oil

[rob]:

on the log or something like that.

lewis]:

ball bearings like everyone

[rob]:

Yeah,

lewis]:

does.

[rob]:

yeah. I don't know.

lewis]:

I love that.

[rob]:

I think that's great.

lewis]:

That is a really good, the log

[rob]:

We have fun

lewis]:

roll.

[rob]:

here.

lewis]:

Yes, yes indeed.

[rob]:

Very cool.

lewis]:

Excellent. So then I think what needs to happen is we need the trials fleshed

lewis]:

out a little bit more, which each of us can do kind of on our own.

[rob]:

And again, I don't want to put this out there and you can absolutely shoot this idea

[rob]:

down. But and again, I'm not sure when this will air, but maybe your listeners have

[rob]:

some ideas for a trial of strength or intelligence or constitution. Maybe we poll

[rob]:

the audience if you have an idea.

lewis]:

That

[rob]:

Maybe

lewis]:

is

[rob]:

they

lewis]:

a

[rob]:

could

lewis]:

really

[rob]:

email

lewis]:

good idea.

[rob]:

it to you. Yeah, we'd love, I think I'd love to hear what some of the constituents

[rob]:

are thinking out there. And. Just, I guess, to lay it out, right, we are planning

[rob]:

six trials based around the primary ability scores that are fundamental to most RPG games.

[rob]:

If you have a concept for a trial of strength, a trial of dexterity, intelligence,

[rob]:

constitution, charisma, wisdom, I think we'd like to hear it. Does that work

lewis]:

I

[rob]:

for

lewis]:

love

[rob]:

you?

lewis]:

that.

[rob]:

All right. You can make that happen in like an email or something. Yeah.

lewis]:

Yeah, I'll put that in the newsletter. Uh, see, I'm not entirely sure how it works

lewis]:

when they respond to the newsletter, but

[rob]:

Okay,

lewis]:

I'll

[rob]:

Google

lewis]:

put

[rob]:

Doc

lewis]:

it in the

[rob]:

or

lewis]:

newsletter.

[rob]:

something.

lewis]:

Yeah. I'll see.

[rob]:

Google.

lewis]:

One thing I thought also might be cool is to kind of do a competition and

lewis]:

like get all the submissions for one specific trial, maybe like the trial

lewis]:

of intelligence or something like that, and then put it as a poll of like

lewis]:

the ultimate showdown of trials out of these two, which one's better, you know,

lewis]:

and.

[rob]:

Very cool, yeah, yeah. I like that

lewis]:

thing

[rob]:

a lot.

lewis]:

that's a good idea off

[rob]:

Yeah,

lewis]:

the right that time

[rob]:

that's cool. That just kinda came, so I didn't wanna put you on the spot, but thanks,

[rob]:

I'm

lewis]:

No,

[rob]:

glad

lewis]:

that's

[rob]:

you were

lewis]:

a really

[rob]:

accepted.

lewis]:

good idea.

[rob]:

Yeah.

lewis]:

That's a really good idea. So I think then each of us will work on individual

lewis]:

trials with the caveat that they might get superseded by an even better

lewis]:

trial from the audience. And then I think what we need to decide is kind

lewis]:

of the incursions at the end. And for the audience, Rob has written down

lewis]:

a small table for kind of some possible incursions. So one is a scouting party

lewis]:

of ogres, orcs, or wolves, and things like that.

[rob]:

You're under the

lewis]:

Another

[rob]:

mill kind

lewis]:

is,

[rob]:

of invasion.

lewis]:

exactly. Another is a small green dragon, which would kind of be the harder

lewis]:

end of the spectrum. And then another is like an offshoot faction from the

lewis]:

academy slash guild ambushes the fair, kind of like, hey, we're still here.

lewis]:

We're, you know, like. were the cool part and you can't replace us. Another

lewis]:

one is a Seismonaut. Is that what it's supposed to?

[rob]:

Yeah, I invented this monitor here. And again, I'm not committed

lewis]:

Ah!

[rob]:

to it. It was just trying to think of something, a seismonog or a seismonaut, right?

lewis]:

Yeah, I

[rob]:

Emerges

lewis]:

love that. So

[rob]:

from

lewis]:

it's

[rob]:

the ground.

lewis]:

essentially like a giant worm, right?

[rob]:

Yeah.

lewis]:

Or something. Excellent. So just a big monster that happens to come into

lewis]:

the city. I think those are excellent options. And actually, we might put

lewis]:

that to a poll for the audience as well.

[rob]:

Yeah, and I also liked your earlier idea too, that sort of like Battle Royale kind of

[rob]:

obstacle course

lewis]:

Yes.

[rob]:

that kind of combines everything to kind of make the players, the party kind of combined

[rob]:

together as a team to do this one final thing, which I think works probably the best

[rob]:

if we're doing the opponent's route.

lewis]:

Mm-hmm.

[rob]:

Right, but again, I want the DMs to have that flexibility to say, yeah, I really wanted

[rob]:

this to be sort of like a. a school slash academy setting. So I'm gonna stick with the

[rob]:

opponents or this was really just a break in the larger campaign and I'm gonna use this

[rob]:

incursion at the end here to get back to my main storyline or maybe your players

[rob]:

had just a bunch of lousy roles and lost all of their trials and you want one final

[rob]:

thing to kind of galvanize them as a group and to kind of make them feel like winners

[rob]:

by the end of the encounter in some way, shape or form. I think that... giving the DM

[rob]:

that flexibility is a cool idea.

lewis]:

I really like that. So as far as kind of assignments go, it sounds like each

lewis]:

of us, here, let me write this down so I know.

[rob]:

We're going to start

lewis]:

And you

[rob]:

with

lewis]:

chime in. Go ahead.

[rob]:

trials. We'll each polish

lewis]:

Yes.

[rob]:

the trials.

lewis]:

trials and then

[rob]:

options

lewis]:

sub assignment

[rob]:

for...

lewis]:

for me is putting them on the newsletter.

[rob]:

Thank you.

[rob]:

tips.

lewis]:

Yes, tips, writing some tips. And then.

lewis]:

I think it would be good if each of us came up with some NPCs, like specifically

lewis]:

the bully types. So that way, if the DM wanted to, they could use them.

[rob]:

Yeah, and to kind of keep us from going too crazy, if we're gonna do like the NPC counter,

[rob]:

right? I think we should probably come

lewis]:

Mm-hmm.

[rob]:

up with four to six, I think is probably fair.

lewis]:

Exactly.

[rob]:

And then. kind of like an independent mission of mine to come up with a couple of

[rob]:

interesting NPCs to run each of these trials, but I can go on the back burner for

[rob]:

now.

lewis]:

No, I like that idea and kind of funnel that into polishing the trial itself.

lewis]:

Um, as in furnishing it with, you know, NPCs. And I do like the idea of like

lewis]:

possible. Rewards for, for doing particular ones better. Like maybe with this

lewis]:

one, you actually get a potion of healing or something like that. Um, but

[rob]:

Yeah, and I did some offbeat things like we could totally homebrew. Uh, you know, you

[rob]:

win the potion, uh, you're in the trial of strength and here's a, here's a strength

[rob]:

potion, right? Or if you're strong, you're probably not very charismatic. So here's a

[rob]:

potion that will make you care. You know,

lewis]:

Right, right.

[rob]:

we'll come up with something, uh, akin to that. I think it'd be cool. Maybe we'll

[rob]:

just chuck in a bunch of random tables at the back end.

lewis]:

Here's the one-shot and then here's an even longer list of appendices.

[rob]:

Right.

lewis]:

Let's see.

[rob]:

Very good.

lewis]:

Is there anything, oh, the table of, well, I guess that's appendix. Another

lewis]:

table, lol. I think that's like everything really that we need as far as like

lewis]:

assignments, unless you see anything else.

[rob]:

No, I think we're still on point, right? So we have a pretty good template and we've

[rob]:

been talking a lot behind the scenes here about what direction we wanna go in. I

[rob]:

like the idea of maybe stripping away the idea of guild slash academy and just kind

[rob]:

of offering suggestions to the DM and letting them choose. Because as we were talking

[rob]:

and came up with like the Outlaw Den and the King's Tournament, I was like, those

[rob]:

are really good ideas too. So this encounter or collection of encounters as it's starting

[rob]:

to become is a solid supplement for new DMs and veteran DMs alike to kind of walk their

[rob]:

way into kind of like teaching their players how to play the game. I think this

[rob]:

is awesome. This is really cool. I'm happy to be a part of it.

lewis]:

I love it. And honestly, it sounds like a really fun encounter, and I'm

lewis]:

excited for when, Rob, you get to host it for us, which would be cool, if

lewis]:

you're still up for that.

[rob]:

Absolutely, absolutely.

lewis]:

Excellent.

[rob]:

Hopefully you guys can play. You guys are

lewis]:

Yeah,

[rob]:

always the

lewis]:

yeah.

[rob]:

DM. You're the perma DM, right?

lewis]:

Yeah, yeah, that would be fun. Um, yes. Another thing I was just thinking

lewis]:

of just kind of off the top of my head, two things, actually, it would

lewis]:

be nice. So many, so many appendices, uh, in one of the appendices, maybe we could

lewis]:

describe how this might be translated into like different settings, specifically

lewis]:

thinking of like, like a, like kind of like a future tech setting, um, making

lewis]:

it so that this would be you know, like not high fantasy, but kind of similar

lewis]:

to Eberron. It like,

[rob]:

Oh yeah, yeah.

lewis]:

yeah, some of the things I was thinking of, like, how would we make it so

lewis]:

that

[rob]:

Yeah.

lewis]:

this wouldn't be just, you know,

[rob]:

Right,

lewis]:

superseded

[rob]:

the

lewis]:

by

[rob]:

Renaissance

lewis]:

technology

[rob]:

Fair,

lewis]:

or whatnot?

[rob]:

right? Not

lewis]:

Yeah.

[rob]:

just the Renaissance Fair, yeah.

lewis]:

Yeah, exactly.

[rob]:

Okay, cool, yeah, we can add some.

lewis]:

And then some options for like, here's how you would make it like a Halloween

lewis]:

type theme or like a Christmas. Cause that would, I think that would be kind

lewis]:

of fun to be like, Oh, this is the Yuletide festival and it's being supplemented

lewis]:

by Robb Ricks Academy of adventuring, you know, and

[rob]:

Right. Hosted by, yeah. Ha ha ha.

lewis]:

all that. Exactly. And then the second thing I thought maybe another appendix,

lewis]:

gosh, another appendix, or maybe we could just point them to the Wild Beyond

lewis]:

the Witchlight. just kind of different things to fill the fair with, other

lewis]:

than in case their adventures are like, what kind of meats do they have here

lewis]:

or something like that. But I think those are appendix

[rob]:

Yeah,

lewis]:

talk.

[rob]:

appendix C-wording,

lewis]:

Yeah, yeah, so.

[rob]:

right. What's cooking randomized table?

lewis]:

Exactly, exactly, which is actually

[rob]:

What's

lewis]:

kind

[rob]:

that

lewis]:

of making me

[rob]:

smell

lewis]:

hungry.

[rob]:

randomized table? That's

lewis]:

I love that.

[rob]:

right,

lewis]:

I love that.

[rob]:

that works perfectly.

lewis]:

Well, thank you for coming again, Rob. Appreciate all your support

[rob]:

Pleasure.

lewis]:

and really making this fun and easy. Again, this is my first time collaborating

lewis]:

on something like this and my first time building an encounter or one shot

lewis]:

in kind of a formal matter that, you know, we're looking to publish it. So it's

lewis]:

really cool to see the process and think about like. the end user, so thank

lewis]:

you for sharing your expertise.

[rob]:

This is my pleasure. Thank you for sharing your time and your wisdom with me. I look forward

[rob]:

to continue to build this thing. I wish I had a good timeframe for it, but honestly,

[rob]:

I want to just produce the best product that we can and we'll take it one step at a

[rob]:

time. This has been a lot of fun. Thanks for having me on the show. Hopefully, we'll

[rob]:

do it again.

lewis]:

Yeah, agreed. And for listener, everything you need to connect with Rob as

lewis]:

well as catch his other adventure that he has published, which is the Lorecraft

lewis]:

Collection. I always miss up that last aft or aft.

[rob]:

No worries.

lewis]:

The Lorecraft Collection was you can purchase on the DM Guild, we'll put

lewis]:

the link in the show notes, but actually the link is betterdungeonmaster.com

lewis]:

slash Robrick and make sure to check out all his stuff. It's great, but

lewis]:

thank you for being here and we'll be back next time with another awesome

lewis]:

episode. Until then, let's roll initiative.

More Episodes