How to Make a Dynamic Campaign with Garrett from Two25 Games

Welcome back to the Tavern Adventurer.

Today, we talk about how to make a story and campaign dynamic with Garrett from two25games.com.

If you want Garrett back on the show, you’ll have to let us know.

Transcript
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all right well thank you for coming on the show garret thanks for joining me and

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tanner let's jump in with some really interesting questions first of all as an experienced dungeon

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master what is your favorite class and why

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my favorite class i think would have to would have to be dungeon master if that's

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a class if we can

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uh

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count that as a class that would be

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uh

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my favorite

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oh

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i much probably prefer to be behind the screen

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ah

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than

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oh

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in front of the screen but if i have to be a player usually cleric

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yeah

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or bard is my go to since i'm a i'm a real life musician i kind

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of like to role play that because i think i can i can do it okay

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since i know how musicians think for sure

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that's great do you ever actually

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i like

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like

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that

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bring an instrument to

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i

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use

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do

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yeah

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we we had a series on the

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m

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two twenty five instagram for a while and i need to bring it back but it

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was like how to introduce instruments to the game table in a tasteful way so it

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would be like oh these are the instruments that you might want if your game is

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within this unique flavor and of that was a music major in college and like music

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ology was kind of my focus in there was like the study of instruments and the

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study of cultural me and what not so i'd be like oh if it's an irish

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flavor maybe you'd want maybe fiddles and bazookis and banjos and barons and everything or if

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it's a middle eastern flavor maybe you want these instruments um so it's nice to be

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to bring that to the table that kind of livens things up as opposed to my

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player my my character

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yeah

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really strums the lute so well and i'm going to roll to prove that to you

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it's kind of

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yeah

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it can be done

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uh

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in real

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oh

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time so it

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uh

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adds a different kind of

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yeah

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spit on things

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you know the moment that they bring a bag

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i like

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pipe

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that

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in no it's over just

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then we all run the sessions

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yeah

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yeah

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done

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that's

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head out

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at

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it's over

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yeah

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no bagpipes or recording

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that's

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is

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when

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allowed

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you just you know

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there it's

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total

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oh

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party

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it's a

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kill

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nat

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right there

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it's a natural

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ah

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one

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oh

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every time they play it basically

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one hundred percent

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yeah

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accordions and bag pipes are

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hm

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my

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yeah

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i don't like them personally

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uh

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that's

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yeah

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just a personal taste that's my hot take

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h okay well that's a

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yeah

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great answer honestly i love clerics and and bards too i feel like

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oh

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there's a lot of flexibility there

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yeah

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okay next kind of warm up question for you if you could have one skill or

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mechanic from d and d in real life what would you have

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i would try and jump as many things into

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m

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perception as i could because i feel like me

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yeah

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personally

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m m

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in real life

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m

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i get so tunnel visioned about things that i miss things

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a

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that are around me

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oh

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or things that other people are doing like you've never noticed that

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oh

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no

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yeah

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no i've never noticed that but thank you for that out

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m

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um

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oh

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so if i could just jump all my cats into one

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m

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thing definitely i would be expert in perception

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ah

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all day every day it's not even

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yeah

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a contest no question about it

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just like going along and suddenly

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i hear that

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you just realize what's

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ah

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important in life and you're like oh wait

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it's

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i

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a

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just

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lot

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perceived

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less

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that

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poetic than that usually

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yeah

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it's like

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yeah

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oh i never noticed the door opened this way and that way or

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ah

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something real silly like

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yeah

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that you know or i never noticed this picture on the

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right

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wall but

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yeah

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but then you feel real stupid when i was like how have you never noticed that

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and he's like i don't know because i'm not perceptive i guess

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yeah i think i would do insight because i feel like i'm the same way but

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with people you know like oh you were unhappy with me about that i didn't i

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didn't know you know

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that is true

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but that is just

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a person

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me

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in sight his perception

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yeah

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with with people so you know two sides of the same coin i think

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right right

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yeah

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exactly um kind of tacking on to the first question we asked

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oh

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you said you know your favorite class is the d m well if you had to

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personify your dungeon master style with a character what character would that be what would be

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your dungeon master avatar

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like a like a fantasy character or like a fictional character

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well so if you had to essentially create a character like your players

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yeah

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do but that character had to represent your dungeon master style what kind of character

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that's

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would

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an

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that

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interesting

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be

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question i like that question um m i think

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oh

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there's a player at my

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yeah

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table he's the second half of two

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yeah

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twenty five actually his name is chris and he

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okay

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plays in my campaign this tenarian world which is just whimsical as ever he plays a

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half ling rogue named

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oh

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trouble and he's he plays him kind of

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oh

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like how one would play a bard but he's a rogue so he's just very whimsical

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and he's very like to you now give his party members a hard time uh doesn't

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really like combat

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yeah

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all that much but loves to watch and kind of play cheer leader or trip the

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fighter on his way in to make a killing blow or something like that just to

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yeah

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just to keep

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yeah

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the labs going would be that would

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yeah

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be my my avatar is somebody that's whimsical um that just creates a fun story and

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doesn't take things too seriously because at the end of the day we're playing make believe

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with rules and my humble belief is that if that's taken too seriously

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oh

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it can lose fun really really quickly

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yeah absolutely no one likes it when you're trying to have fun and someone

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yah

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turns it into a serious thing like comet like

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right

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not fun competition

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yeah

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where the goal is

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yeah

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not

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oh

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fun but it's winning you know over

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exactly

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everyone else yeah

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yeah

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hm

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and if it becomes

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ah

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a game of numbers and a game of stats and you know minmaxing and things um

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it's

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yeah

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great for some tables it's great for some play groups

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oh

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that's not how i roll i love to do the role play thing first numbers are

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just

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right

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numerical mathematical representatives of what's happening in the story

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yah

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we can think of

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h

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as like players

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right

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instead

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help things

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of our characters

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make sense

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exactly but

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yeah

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when it becomes too much

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yeah

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about the numbers and not enough about embracing the characters and

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yeah

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embracing story structure and character development then it loses that kind of story telling focus and

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at the

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yeah

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end of the day

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yeah

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yeah

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that kind of why it exists and that's what it's all about

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great

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i had

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go ahead

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i had a sorry i had

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yeah

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best friend who i've been trying to get to play with me for like years and

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years and he's like honestly man like dandy just seems

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oh

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like a meeting and an

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ah

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like when you know you're in maxine

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ah

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it's basically you know a meeting

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m

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yeah

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there's like no difference but if you know you're focusing on the story it's different

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and i think i mean minmaxing has its place i guess but i feel like

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yeah

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if one is to mind max one should go play sky room and not dandy because

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if you want to be an

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yeah

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almighty powerful wizard go do that go play an

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yeah

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mo go play wild go play gold wars go play sky room at the table

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oh

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top the tabletop role playing game we like to role play and be people who are

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not on a daily basis and embrace those personality traits that we wish we could

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ah

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n't real if

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yeah a great way to but i mean i think that most other mediums

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yeah

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are more like like board games even are more natural

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it

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medium for just like sheer numbers right it's like why do we roll play that's

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hm

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why they moved from war games back in the day to d n d right great

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point okay

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exactly

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so

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ah

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last

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m

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question

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h

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here

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ah

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m

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biggest d m mistake

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oh

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that you've ever made and no men here we've all made them

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ay

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i

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uh

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would say it's

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uh

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it's kind of

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yeah

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a re occurring mistake for me and my biggest weakness

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ah

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and we talked about this last night

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oh

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we chris and i did a d m coaching session and i had to admit my

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fault and

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yeah

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humble up a little bit um but i'm so quick to admit my faults i am

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not perfect by any stretch of the imagination i'm just taking it one day at a

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time like everybody else but i have a problem with remembering the things that i do

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yeah

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for instance like i have i have a story structure but i'll forget about the bard

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in p c that i brought along like peter in the tenarian campaign at the table

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top peter's this bard

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yeah

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that met my party in the kindred hearts party um and then i kept forgetting about

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oh

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peter and they'd be like what about peter and like oh peter it's been writing

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ah

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songs this whole time in the corner that's a

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oh

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good point

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yeah

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you brought up there chris thank you

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yeah

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or we have a drew it my my fiance's druid she has a raccoon named felix

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that's her like her familiar her pet and i always forget about felix every session like

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well what's felix doing oh felix is just an he's just eating grapes and just having

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himself

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oh

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a good old time i have to make something up on the fly because

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oh

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i always forget about those little details i've got the big structure and i'm always concerned

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about what the players are doing that i forget to go in and be like oh

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yeah that that m p c needs he's doing something for sure i promise it's not

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important ight now let's go back to you what are you up to

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yeah

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uh

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oh

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h that's okay i mean no one expects you to to be the fabric of reality

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even though that's essentially what you

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oh

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are when when playing d and d you know

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yeah exactly

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ah

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that's kind of i guess

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ah

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the dem's job right you are god and you have

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hm

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to make this world come to life before your players eyes but also you're also a

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human so you're

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yeah

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not going to do

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yeah

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as well as a literal god could so

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yeah

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just

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oh

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go with the flow and have fun

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oh

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as long as your players are having fun you're doing something

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hm

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right

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yeah

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exactly uh

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totally agree

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yeah

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um go ahead tenner

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no no that was a go ahead justin take off do

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gotcha

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it

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for sure also i think there might be a little bit of lag so if i

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interrupt you i apologize so much i'm really bad at that so

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oh

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i'll try and slow down my super fast

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likewise

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mouth but

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i will i will try

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thank

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to

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you adventure

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keep some silence in there

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thank you adventurer for joining us today on how to be a better d m if

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you haven't

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yeah

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noticed yet we're not alone we are joined by garrett he is one half of two

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twenty five games and you can actually find them we'll put their link in the show

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notes but the first question i actually wanted to ask just because i'm a naturally curious

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person where does the name two twenty five games come from

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hit's a great question and one that

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oh

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we we get a lot has nothing to do with chris actually ironically

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my

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i started to twenty five and i was like chris

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oh

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i love your brain please join me and he said

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oh

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absolutely

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my

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i was waiting for you to ask so it was

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yeah

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a maid in heaven i love chris he's

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yeah

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awesome guy but

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oh

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two twenty five was my

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my

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college

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yeah

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apartment when i was in college and all of my really good friends we were all

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roommates together and it was a party every

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m

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day not like

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yeah

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not like red solo cup

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oh

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college

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yeah

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party but like we would

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yeah

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be playing destiny and we'd be playing poker

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yeah

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night and then we'd be smoking cigars on the balcony and

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ah

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we just have a couple of drinks every now and then we will just spend all

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day together and

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m

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for me like that meant the world growing up and not having that i mean in

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west texas not everybody is into d and d but they sure do you love to

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drink and shoot guns so

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yeah

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for me who is like that's not my vibe um to finally have

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my

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that community and finally have that that tribe it's a fun way to keep that legacy

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going and as a way to say thank you to those guys out there um m

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oh those those three guys just kind of keep that alive and keep that name going

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and in spirit

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kay yeah

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that's beautiful

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oh

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well let's kind of dive into today's topic of dynamic storytelling and i guess i guess

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the general idea of today show is you know what is a dynamic campaign and you

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create one so first of all tell us what do you consider to be a dynamic

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campaign and what would be the opposite of that

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i think to me

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yeah

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whenever you say dynamic it means more life like realistic than static

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oh

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and i think the difference between the two would be a static campaign m a campaign

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that can take place in any world if you put it in the context of greek

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mythology or norse mythology or you threw it in middle earth or forgotten realms you

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a

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put it on the planet of arcis you plant it on tatton you an ut

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my

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and any

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m

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intellectual property any world any franchise that you want if it's still the same story and

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it doesn't matter where it takes place your story is static and it isn't good enough

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a dynamic campaign

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kay

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is where characters

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oh

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and the world come together in this perfect in this syncronous way and there's a energy

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there that you can't have one without the other which is i think like star wars

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you can't have tattoo ween without luke sky walker and you can't have luke skuywalker without

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tattooween you can't have politrities without racus you can't have king arthur without

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yeah

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camelot those would be dynamic stories they're timeless

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m

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and when you can't again when you can't separate the two that's when your campaign goes

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from

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yeah

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static and to oh my god this is an amazing story and i am so thankful

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m

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to be at this table

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yeah i

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hm

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agree i think that when i think of i mean there's actually a podcast i was

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i've been listening to

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ah

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for years and they did a campaign

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m

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at the start and i see this a lot with campaigns where lower levelled players

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yeah

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uh or campaigns tend to have a good amount of variety because you can't focus all

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your time on these huge battles

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oh

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where everybody as got a billion different abilities and thing and so

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oh

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it's

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hm

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like okay simpler battles

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oh

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and then we got some role playing

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yeah

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and then we got some skill check you know they try and keep it very dynamic

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and different but then later on in that same podcast when i didn't higher

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m

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level play i noticed that it just became a lot of battles and that because the

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battles took so long you know they the role playing

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m

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in between just didn't feel nearly like differentiated enough right and so i felt a little

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static to me at least

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yeah and i think part of that and i don't i don't want to get ahead

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of you know

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ah

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rest of the structure of the podcast

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yeah

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but if there

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yeah

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are battles and there is combat and there are fights

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m

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just because like you're like oh we haven't done combat in a while and i don't

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want my players to be bored that's not a good enough reason to do combat your

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players have to wait or you have to invent combats that matters to service the plot

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in the characters that way anything and everything you do in your story matters which is

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why i'm not a fan of random encounter charts like oh we haven't done a little

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roll for random encounter that

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yeah

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that does nothing to

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oh

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that just buys time

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oh

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if you're going to buy time then do

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yeah

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something else go to a tavern go invent an m p c on the fly that

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matters and can't service the plot fighting goblins in the forest because you haven't fought goblins

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in the forest for three sessions is

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yeah

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not good enough time and that's how you're going to get static and burnt out

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yeah

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really quickly both dim and the players

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oh so kind of an interjection question m i think that is a very interesting viewpoint

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so a lot of people myself included i use random and counter tables specifically for travel

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because i have no idea how to make travel interesting uh without making it realistic and

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so forth so how do you

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oh

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treat travel long distances short distances kind of the whole gammit yeah

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that depends on the story well for my own sake

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m

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i never let travel be travel if they are traveling and now they see something on

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the road whatever they see on the road or whatever comment they have needs to service

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the plot um in some sort of way whether it's it's bandits on the road oh

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well maybe these bandits are just these underlings to a bigger problem somewhere else and maybe

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they have a letter

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oh

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on them he dropped that maybe is in thieves cant and now the rogue has a

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purpose and now the rogue feels like

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yeah

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oh he's paying attention to me and he's paying attention to those little details like i

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can read thieves can't right so but if it's gratulations you killed all the bandits okay

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now what now we just keep going to the town it was just an obstacle it's

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like it's running track and there's hurdles and you just have to jump over the hurdles

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okay well the

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oh

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hurdles are just there for you to jump over they serve no real purpose other than

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that how high can you jump so again i would say like for people who love

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combat and kind of that more men max and i know that term gets like a

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real bad

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yeah

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negative rap

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yeah

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but if you happen to have

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oh

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a real mind max table but heavy war gaming kind of kid table maybe that's great

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in my experience and in what i do i plot and character development over combat every

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day all day long so if there is combat it always has to service the plot

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oh

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so if they're going from

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m

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one town to the others three

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ah

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days pass

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oh

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you are now in the

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m

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town three days have passed

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a

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or on your way there you demon

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oh

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you hear

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yeah

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the rumbling of a demon in the forest and in chris and i are working on

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this gogamesh campaign that i keep harking on and harking on and harking on but so

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in the works

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yeah

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so in tenaria they went through the cedar forest where uhjardith lived but jardith is just

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key word for baba is from the epic of gilgamesh who were trying to turn that

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into a to a campaign so for for a plot reason that's a big plot element

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there's a king demon in the forest and there's these little you know demon underlings with

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him okay now that's that's a plot limit rather than you have these demons in the

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forest

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m

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why i don't know or goblin in the forest why i don't know okay let's move

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on

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that's really interesting kind of continuing on that so actually tenor you ask questions i might

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yeah sorry you go ahead

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no yeah one thing i do like about your

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yeah

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answer garret is like you know you can

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yeah

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like you travel can

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yeah

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be mechanic that's interesting in a game if it serves a purpose

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m

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and that's kind of what i'm

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hm

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seeing a lot in this discussion is that dynamic

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yeah

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at least for a d

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yeah

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m yeah it's about variety but it's not variety for variety's sake it's variety

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exactly

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for for story's sake and so for example

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hm

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if it's like oh your characters are usually in typical grassy plains you know normal

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m

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temperate forests but instead they're up in

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oh

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a frozen mountain and they're hiking that then all of a sudden a bunch doing a

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bunch of checks to make sure that they're

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m

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okay and that they're not getting frost bite or anything else that's interesting because one is

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varied and too

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yeah

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it's

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yeah

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like oh they're actually it's

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oh

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showing in a mechanical way

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oh

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that they're doing

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yeah

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something hard right and not just for heart's sake it's you know it's changing it up

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right

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and that even i'm sorry i didn't mean to cut you off

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go ahead

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the lad kind of g in the way but

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oh

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it kind of reminds me of the mines of maria and i going up the mountain

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in the snow there's tension there there's plot tension

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oh

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why because they're in the snow and they're in cloaks and these habits have their feet

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i

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like are are their toes about to fall off frost bite like what's about to happen

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why are they doing this this seems really risky and that adds that risk in there

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so again if service is the plot it adds tension especially if you have them roll

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those survival checks and what i was like oh oh yeah you're your foot got a

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little chilly there as you climb this mountain and oh well

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oh

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i got to go to the long term injury section of the d m g and

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figure out how to how to assess this or whatever right

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yeah and and that kind of makes me think of you know how do you the

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next question i would ask is how do you create a dynamic world because obviously most

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campaigns they take place

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ah

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in a pretty typical fantasy setting

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ah

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you're going

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m

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to have typical towns typical you know castles

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yeah

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you're not going to have too much

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oh

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variety there and people are going to rely more on

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oh

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the n p c's and maybe

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yeah

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the combats to add

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oh

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variety but in terms of a dynamic world

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oh

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how do you think you can make that

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that's an interesting

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oh

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question and i want to prompt that question with this

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oh

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question i want you to answer this question

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yeah

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for me and that can help i think that's going to answer your question

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m

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what's the difference are you familiar with done and start worse by chance

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yes

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okay so what

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oh

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would be the difference between aracus and tattooeen

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oh

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both are desert

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gosh

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planets but what's the difference

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that's actually really good

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yeah

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that's a good point honestly

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yeah oh

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they're very similar in terms of actual um climate i guess you could say the difference

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what what kind of the players are making of them right because a racks

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m

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it's like oh this place you got the spice that everybody is

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ah

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going crazy for it's got a lot of political intrigue whereas tatueen it's filled with a

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of people who aren't interested

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m oh

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in it at all and they're just trying to get out and it's more you know

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m

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cut throat um yeah that's actually a great point that you could take any kind of

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environment and depending

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oh

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on the objects the goals and the characters you put in it it almost becomes an

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entirely different place h

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i think you just

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m

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answer that question all on your own where if you're again if your story can fit

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in any world your story is not good enough but at the same time if your

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world feels like world like it just feels so plain and bland and it feels like

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forgotten realms

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yeah

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it feels like dragon lance or whatever and i'm not trying to bash wizards worlds or

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anything but

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hm

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if it feels just like you re skinned all the gods in all of the places

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to new names but it feels the same then that's

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m

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not dynamic enough that's a static world and you might as well just play in forgotten

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realms bcause the source book's a already there um m for instance

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uh h

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in the two twenty five game world story lose which we've been world building on world

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building wednesdays on our twitch channel for a couple weeks now chris and i will have

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some guests on there every now and then too um m it's what i call shreckmeats

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yeah

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peaky blinders so it's very whimsical and very you know

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m

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all these very fairy tail kind of stuff you have the big bad wolves and you

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have these picksies and you have this and the other except there is a god and

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there's this whole back story about there's one god and he has three

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my

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sisters the triumverant and they overthrow the god because god sucks and they try

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yeah

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to be so good that they aren't it's kind of like a mom who gives their

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kids everything they

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yeah

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want and they have no discipline so the mom kind of sucks that's kind of the

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vibe that this is going for and now the world is kind of in this misshapen

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place where the pixanelli are these pixy empire and their kind of like the italian mob

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and then you have the

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oh

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the wilfavian empire and they're like the irish

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ah

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mob so you've got these two mob families um

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oh

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at battle with each other because the yare

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yeah

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who is kind of a thinly veiled church structure very you know very holy very hierarchical

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okay

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they band wild magic and they band a substance called moonshine magic moonshine man excuse me

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so with this moonshine

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oh

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manna anybody can drink in they take a roll on the wild they take a take

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a walk on the wild side as we say

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uh

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game where

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uh

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they roll on the wild chart the wild magic chart and whatever happens happens

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oh

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um now it's like the picanelli work with the are but they've got the

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m

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mob family kind of doing the black market stuff

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oh

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but they also have to work with the wolf avin because they have wolf spain

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a

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and wolf spain plus the pixy dust is what makes the moonshine manna so the enemy

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of my enemy is my friend so

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m

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even though they don't get along they have to get along and now

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oh

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our players are put into this political climate so all of that to say

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yeah

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not this isn't advertisement for story lose but all of that to say um

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yeah

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if you want your world to be dynamic and you want it to have a unique

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flavor you have to start with a theme i think the theme of story ellis

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yeah

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is political intrigue and really it's just political inter political intrigue

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yeah

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and religious religious rivalry because there's people that love the old god there's people that love

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the triumphant these people that love the yarrow who is the new god on on story

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ellis god incarnate so which one is the real god and now it's everybody's got their

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own theological beliefs and differences in the midst of that

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oh

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now there's all this who's got control of the wolf spain who's got control of the

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picks dust and how are the picknell working with the yarrow but also trying

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yah

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to stab him in the back and also trying to the enemy of my enemy is

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my friend very god they're very

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m

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good fellows the irishman kind of vibes

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yeah

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which is not something

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oh

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you see in every world which is what makes that dynamic if i went into forgotten

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realms and i just renamed everything and it was like this is my world that's not

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it's not nothing you got to make it something new start with a theme

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oh

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take elements from other existing things and combine it and even if you watch people bigger

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than me and i'm not big i'm just saying if people way bigger than me like

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oh

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bandon sanderson and his talk or that he does it by

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my

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u um he just combines things

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oh

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he's this combiner he takes this and this makes this takes like the high stuff and

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a

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the mist

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oh

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and he makes miss born and boom there's miss

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yeah

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born so that's an that's coming from him so do what he says i'm just repeating

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what he's saying just combine stuff

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m

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and start with a theme

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oh

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if you want your theme to be whatever well start with that theme and then how

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is that going to play into your world

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seemed really long

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i couldn't

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winded

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agree

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but

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more

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i hope

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yeah

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that i hit the i hope you got

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m

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what i was trying to say

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yeah

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nailed it

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sweet okay then i did my

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sure

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job

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for

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to day

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sure so if i can kind of summarize it sounds like one of the key aspects

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of making a campaign dynamic is not only making excellent characters so making the setting a

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character and even the story to a degree kind of a character and having those three

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character groups interact and affect each other change each other right

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absolutely it's this holy trinity of story telling like you have your setting you have your

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ah

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heavier characters and you have your players

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oh

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one of those is out of wax

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ah

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the story is going to fall flat they

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okay

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all

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yeah

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have to be perfectly aligned and if they're not it's like an equilateral

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m

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triangle if one of them is not the same something is going to happen something

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oh

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is going to go wrong if it's your said angle that you

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oh

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can play in any world if it's your players well i don't know get new players

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oh

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or teach them it's okay to teach it's

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yeah

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totally fine to coach and to show the way

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oh

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if you if this is the vile you're going for and that's the importance of a

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sesso zero so

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yah

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in a hero's journey

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hm

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a journal for five t t r p g is published by two twenty five we

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have a session zero section that goes by like okay what are your expectations of this

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what is this what we're all on the same page that yeah

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yeah

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we're all going to be talented stories where i'm not here to just

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oh

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kill goblins i'm here to tell a story and you're goin to lead the story and

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i'm just a player in it and we're here to do this together

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oh

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co operatively um and if your m p cs

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ah

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are flat well okay you've got this cool world but why why is the population of

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the world so lame don't make it lame make it dynamic make

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m

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it cool make it unique

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yeah

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yeah

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flavor it

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yeah

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with certain flavors

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oh

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that it needs to be flavored with

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yeah it kind of makes me realize that the hardest thing because because we have dem's

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obviously we have well it feels like we have more control over the theme

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ah

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the setting the plot to some extent right

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m

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yeah

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but the thing that's most out of our control is the players

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oh

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and so kind of kind of launching off of how you were saying that we need

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balance

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oh

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for each of those one challenge i've always had is whenever there's a player who feels

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like

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oh

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they and how they play their character are static because technically they can play however they

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want this is just fun game

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yeah

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but you also are like oh they'd have more fun if they were more dynamic

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ah

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now they played you know their character can go from bad to good or good to

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bad or oh they can a bad streak and they can lose something important but then

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they can also

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yeah

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get something important later on i don't know

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and

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how

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they absolutely

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how

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yeah

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do you encourage

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should do that

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that you know

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so i think if anybody's

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ah

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playing d and d nine out of ten people playing dan d have heard of a

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hero's

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yeah

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journey not not the journal not the not the two twenty five journal but like the

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joseph campbell

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uh

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circle of like

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yeah yeah

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oh

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the ordinary world going on a journey

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yeah

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and i personally what i do is i sit there with the back

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oh

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stories and stuff and i go okay how is this going to happen because

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oh

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d ming is also here's for all

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yeah

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the players who have never deemed before here's a little spoiler alert here here's the secret

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it's the illusion of choice always whether you go to the tavern or you go to

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the book store that m p c is going to be either in one place or

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the other and they are going to have something for you

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yeah

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to do so it's not one way or the other now you can play

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yeah

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it one way or the other like oh if only they'd gone to that tavern that's

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not how i do it because

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yeah

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i have a structure so on that circle like okay here is like the red hair

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in is in the story i was campaign and he's playing tige who is this this

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ferbolbuard i say here's

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yeah

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here's his ordinary world what journey is he going to go on that makes it that

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he comes back to the ordinary world at the end with with the elixir coming back

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as a different person evolved

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yes

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okay

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and it's all about the character journey if the character journey happens in your dynamic world

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that's a story worth telling

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m

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one hundred percent of the time every time if you do that for

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m

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each of your characters and do that for yourself as like the plot because i mean

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you have your plot

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oh

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and then you have your sub plots would be like your character development somebody's long lost

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grandfather comes back and they say oh it's been so long and then

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oh

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oh who now they feel like you read their stuff and they feel value as a

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player now they're more invested and if they're invested in their acting now and their role

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playing everybody else is going

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a

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to feed

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yeah

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off that energy so again the way that the table works now kind of from a

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meta perspective if we're looking

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yeah

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at the tap itself and

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yeah

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not so much of the game um everybody's feeding off each other's like role playing energy

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nd that excitement in that gumption and everybody is going to buy more into it hopefully

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um if that's what your players want and that should be established in session zero so

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i'm going to assume that everybody does that and i'm going to assume that that's the

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way it's going to go

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m

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because it should have been discussed beforehand if that was going

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m

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to be an issue

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ah

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excellent

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yeah

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well i hate to cut

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yeah

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all of us off but we have gone the the allotted

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my

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thirty minutes which is insane to think because that went so fast garret it was

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that did

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awesome

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duffle

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haven't

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by

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you hear it and talking

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yeah

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honestly i had two challenges one just sitting back and listening and just enjoying it that

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their challenge was not asking all the questions and things like that so listener if you

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want garret to come which i'm sure you do you're going to have to reach out

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to him on his his social meeta which you'll tell us in a second and just

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thank him for coming on the show you also have to reach out to us and

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thank us for having him on the

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m

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show and we'll get him back and well we'll do another one of these but garret

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how can our audience reach out to you support you and see what you're up to

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i mean first off thanks for having me on the show this is awesome

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okay

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i mean i'm super passionate about storytelling

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yeah

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and about this stuff so it's super cool to have like to be able to have

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this discussion with others who really enjoy the topic

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yeah

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but you can find two

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yeah

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twenty five at t w o two five games g a m s except for on

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twitch where games is spelt with two s s because i'm a dumb dumb and have

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to wait six months get that one s so

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uh

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that would be two twenty five games and that's where

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yeah

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we do our podcast the investigation check that's where we do home brewing history where we

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look at historical events and home brew those characters events um that's where we do world

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building wednesdays and that's just where we house all our programs and all our shows and

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stuff so i hope you can leave us to follow i hope you

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yeah

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follow us on instagram where we post all our our pictures and all our kind of

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what's going on in the world at twenty

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oh

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five and again to you both tanner

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oh

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and justin thank you all

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m

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so much for having me on it was an honor and a privilege and i thoroughly

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enjoyed it and thank you again

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no honestly so great to have you

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likewise a

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appreciate that

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yeah so for tanner garrett before we say so long to our adventurer listener last words

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from both of you

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i'll i'll go because garret i think would probably a better final thought

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m

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but

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oh

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honestly for dynamic dynamic campaigns it's so much

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oh

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it's not about

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ah

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variety because otherwise you'll just have a billion tabs

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yeah

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open for every game right

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yeah

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i think i realized that

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oh

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today it's much more about okay

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ah

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can you make it so that there are there's enough there's variety

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m yeah

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that matters

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yeah

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can you make it so that they have highs and lows so that they're invested in

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the various aspects of your campaign instead of just one or two you know and

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yeah

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i think that that's what really matters

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yeah

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absolutely i couldn't agree more to that and i would say there's no right way to

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d m and there's really no wrong

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oh

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way to d m it's whatever brings you joy whatever brings the table joy and as

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long as everybody's having fun you're doing it right because at the end of the day

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it's it's a game even though it kind of feels like story telling guide lines more

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so

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oh

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than a game in my humble opinion

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yeah

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but it's meant to be fun and as long as you're having fun that's all that

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matters you can take everything i said as as gospel and script scripture you can take

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everything i say and throw it in the tray

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oh

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as long as you are having fun then you're doing it right good job you have

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my my support good for you you did it bravo

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oh

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uh h

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excellent so listener adventurer make sure you have fun we'll be back next week with another

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episode but from all of us here how to be a better d m and from

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garrett we'll see us and let's go ahead and roll initiative

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