Should You Invite Guests to Play In Your D&D Campaign?

Today we talk about inviting guests to join you in your D&D campaign.

Here are some of the topics we talked about :

Should you have guest players?

Reasons For

The guest has never played D&D. Allowing them to play with an established group would give them a better experience than just having them find a random group who may or may not have played before.

Bringing in a guest might allow you to portray an important NPC in the story without having to roleplay them yourself

Reasons Against

Adding in a guest might disrupt the flow of the game and the group. They may not mesh because they probably don’t understand the inside jokes and comradery of the group

Why should you try having a guest player?

How Should You Do It?

How Should You Not Do it?

Transcript
Speaker:

Welcome back to How to be a Better DM, the

official podcast of Monsters.Rent.

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I'm your host today, Justin Lewis, here

with my friend and colleague Tanner

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Weyland.

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Any words to share with the audience,

Tanner?

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Um, words to share.

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Well, I heard the word your curial the

other day on the podcast and I thought it

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was really interesting.

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But, but aside from that, hi, hi

everybody.

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Glad to be here with you.

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I do like that word.

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I don't know what it means, but I'll have

to look that up later.

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Because today we are talking about

something that I've actually wanted to

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talk about for a while.

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D&D is such a fun game that obviously we

all love to play.

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And I know I say we all do stuff.

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I say we all a lot, but I'll try not to

say that.

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Usually though, when you have something

that you love, you tend to invite others

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to join with you.

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In the case of D&D, that can kind of lead

to large parties and tables that are

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overcrowded and unmanageable games,

especially for DMs.

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I myself suffer from the same problem.

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But what if you just invited someone to

play for only a couple weeks, right?

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What if they were allowed at the table

only for a little bit of time as a guest?

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Is that something you can do?

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How does that work?

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What might go wrong?

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That's...

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Go ahead.

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I totally agree that it's something that I

think a lot of DMs worry about because I

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mean, for a great majority of us, I would

argue we have a hard enough time just

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getting up the courage to ask our friends,

our good friends who are interested in D&D

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to be part of a campaign or a one shot,

right?

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We're like, that takes about as much

courage or goodwill that we have with our

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friends to ask that.

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time, you know, gaming sesh or, or someone

who maybe you aren't as familiar with or a

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new friend, you know, that's, it's kind of

nerve wracking, right?

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Yeah, yeah.

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So let's get into it.

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First, I want to talk about, let's

discuss, should you try having guests at

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your table, or should you not?

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And let's kind of explore both options.

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So go ahead.

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Um, I mean...

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say that if you want to share the

experience of D&D, I mean absolutely,

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right?

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If you have a good party of players who

know how to make the game fun, who you

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enjoy kind of DMing, then inviting someone

else that you would like to introduce to

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the whole, you know, to the whole genre of

tabletop role playing, especially D&D,

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that just seems like a win, right?

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Absolutely.

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Honestly, um, it's one of the best ways to

spread the hobby.

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Uh, and I know that sounds really weird.

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It's like a virus, but DND.

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I mean, I mean, when you first, well, uh,

Nowadays DND is being portrayed a lot more

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in pop culture in a positive light than it

has been in the past and

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That said, that makes people a little bit

more willing to try it.

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That said, people are still seeing that it

does seem to take some sort of a

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commitment, right?

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And when people ask me, you know, how long

does D&D take?

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I'll say, you know, three to four hours is

like a normal session that we usually

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play.

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Like I think my group usually does three

hours.

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That's kind of our standard.

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And when I tell them that we've been going

for three years, they kind of balk at

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that, you know, unless they're actually

into it.

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And I think.

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inviting someone as a guest to say, hey,

you know, we're playing this Friday.

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How about you just come play as a

character I can help you make and see if

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you like it.

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And if you don't, that's totally fine.

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If you do, I'll only let you play for like

two more sessions or something like that,

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right?

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Yeah, and that's something to consider as

well.

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You know, if it's someone looking for a

long term place in your game, maybe don't

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give them too much false hope with just

like, hey, yeah, come and come and join.

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Unless you're willing to take on another

person.

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That's something that should always be on

the table here is like, hey, it would suck

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to give someone one opportunity to have

fun with you and then be like, oh, we're,

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we're all full over here.

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So maybe before you, if you're going

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to invite someone for a one-time guest

player experience, you should honestly be

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willing, if they wanted to, to have them

join for a longer period of time, right?

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Because that's just being a good friend.

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But I think that maybe...

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Oh, go ahead.

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would actually add that you can, and I

think I've done this in the past, when you

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invite them, explain to them that this is

a short-term thing, right?

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That there will come a time in the story

where their character will part ways and

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they will not be invited to play at the

table anymore.

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And it's kind of hard saying that, right?

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So I wouldn't necessarily use those words.

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I would probably just say, hey, would you

wanna come play D&D with us?

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I want to invite you as a guest for only a

couple weeks, right?

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Make it very clear that it's only a couple

weeks, you know?

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And if it goes longer, you can say,

actually, can you come back one more week?

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But like Tanner said, if you don't say

that, you will have to be willing to have

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that conversation of, I should've told you

this, you know, and you're probably gonna

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hurt someone's feelings, or you have to...

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bring them into the fold, right?

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You got to do one or the other.

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Yeah, exactly.

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OK, so just to jump ahead a little bit, I

think once you've made that decision,

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like, hey, this person seems cool.

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I want to invite them.

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And you've invited them.

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You're probably wondering at that point.

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How could I do this cleanly?

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How can I do this so it won't disrupt the

flow of the game?

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Because I've seen it, you know, I've seen

this in a lot of podcasts and a lot of

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campaigns where a guest player is just

allowed to portray an important NPC in the

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story, right?

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Or a new NPC, right?

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Either one works, but they basically get

to inhabit someone that's already in the

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world.

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And so it's no loss

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can't make it a week or if they stop

playing altogether, right?

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Which is typically the case with these

guest players.

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And so I think that's a great way to make

it work seamlessly into your campaign.

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Absolutely.

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In fact, just an example from my own

campaign, my brother-in-law and

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sister-in-law moved down here from, I live

in Utah, they moved here from Spokane,

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Washington for the summer.

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And my brother-in-law loves D&D.

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He's played, like when he's visited

before, he's sort of done kind of

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guesting, right?

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But in this instance, he, a couple times

actually, because his schedule was a

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little bit off and on.

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He made a character and then I sort of had

the character just disappear Right the

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first time the second time I had him kind

of assumed the role of a character an NPC

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that the party was dealing with and Him

creating the character profile for that

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sort of fleshed out the NPC a lot more and

then now that he left Just because he

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wasn't that consequent the character

wasn't that consequential he was just sort

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of helping around I Didn't need to mention

him very much at all

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and the story continues.

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So that's something I would definitely

recommend, like Tanner said, is when

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introducing the characters, you need to be

deliberate about how you do it.

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Another example, I had my friend's

brother-in-law join us because he had just

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gotten back from serving a mission to, I

don't remember where he served, but he

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served a two-year mission, so he was kind

of new to being, not serving people all

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the time, right?

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And I said, hey, join us for a little bit.

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I introduced him in a very specific way.

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It was in the underdark, they found him,

and he sort of latched onto their group

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because there was no one else.

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And then he actually ended up dying.

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So that was sort of like a perfect way to

make it so he didn't keep playing with us.

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But that's another example.

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You just gotta be very deliberate.

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Yeah, exactly.

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And so I think that a key thing with a

guest player, depending on your

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relationship with them and also what

they're hoping to get out of it, you're

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going to want to tailor some of your

gameplay or your DMing to that, right?

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If they're new to D&D, which I think

that's gonna be the case for a lot of

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these guest players.

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you're going to want to make the next few

sessions where they're playing extra fun.

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And you know, you're going to want to have

a variety of stuff.

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You're going to want to have combat that

the guest player can actually do well at,

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right?

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So if they don't know how to how to build

their own character, you do that for them.

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Or you have another player, you know, you

can delegate, right?

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Other players, I mean, they don't have to

plan a whole session.

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Be like, hey, we're going to invite this

guy.

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Can you help him build a character, you

know?

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Delegate it out.

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Save some time for yourself.

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And then make sure that the character is

built well so that they can roll well for

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like, charisma stuff or for combat.

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But on the other hand, if they're more

experienced, then you might wanna find out

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what they enjoy about D&D and make sure

that the next few sessions have that

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specifically, right?

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Yeah, and I think it's important to also

say at this point, we probably should have

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said it sooner, that before you get super

excited and you're like, yes, I can

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finally invite this one person, you have

to make sure it's okay with your group.

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I think that's one thing that I didn't do

right when I've invited people before.

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I just sort of surprised my group.

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Luckily, they were awesome and they just,

they were actually excited about it, but

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going back in time, I would have.

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sit my group down and said, hey, I want to

experiment bringing guests in from time to

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time.

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Is that okay with you guys?

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When you do that though, you have to be

aware that it's very probable your players

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will, well, it's probable they will find

someone they want to invite and bring to

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the table.

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And you're gonna have to be at least

willing to talk about that.

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Yeah, and then like if they start bringing

other people then you also have to be more

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flexible maybe in just your interpersonal

reaction, just how you interact with them.

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Because the thing is when it's you

personally and you meet someone and

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they're like oh I love D&D but then if you

hate their personality or at least if

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you're like oh I don't really jive well

with them then you can just keep your

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mouth zipped right and you're like

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They don't need to know that I'm running a

DM session, or they don't need me to

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invite them.

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But if other players are inviting their

own guest players, there's no guarantee,

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right?

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And so I think that if it's a case like

that, you want to let them know and be

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like, hey, yeah, we can have them for a

couple of times, set an expectation with

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your player who invited them.

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They're like, yeah, we could do, this

might even be a good opportunity to do a

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one shot or a two session kind of shot,

right?

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Where you're like, oh, yeah, let's have

them play.

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In fact, let's just do a separate one.

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And then you kind of like...

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give that player a trial period in a way.

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You know, you just wanna be aware because

there's always the chance that someone

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enters your group of players who doesn't

mesh with the rest of the people.

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And that's not bad on their part, it's not

bad on your part, but sometimes it happens

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and you just wanna be aware and set

yourself up with some soft boundaries so

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that you guys all still have fun.

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for sure.

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And to that point, I think it's okay if

anyone invites a guest, it's okay for you

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to sit them down or text them or call them

and sort of coach them on the culture of

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the table and sort of the norms, as well

as your expectations as a dungeon master.

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And it would be a good idea to do sort of

the similar thing to

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other players at the table if you're

bringing in a new guest, right?

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Uh, because if, if it's, well, when I mean

a new guest, a person new to D and D, if

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the other players are sort of not really

helping them, then that's going to give

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them a bad experience.

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Uh, but also you want to talk to that

person and coach them because if they're

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sort of just stealing the limelight all

the time, none of the other players are

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going to have a good experience.

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So you have to make sure everyone, like

you said, Tanner, everyone is having a

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good time.

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Yeah, if you've ever had, you know, your

mom or dad or someone, an adult being

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like, hey, this person is new to the class

or new to the neighborhood or something,

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can you make sure you play nice with them?

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You know, essentially you need to have

that version of a conversation, a DM

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version of that conversation with your

players and be like, hey, this person's

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new, or hey, this person is really

interested in playing but they're a little

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nervous, please give them opportunities to

speak,

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over them, include them in roleplay, you

know, and also give them suggestions if

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they have questions about how combat

works, you know.

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I think that that's a very simple thing

you can do that a lot if you have a good

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relationship with your players they're

gonna take that, you know, of course they

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will, why wouldn't they?

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But beyond that I also think that you need

to, and I love what you said about like

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explaining

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the basics of the culture of gaming at

your table because we've said this before

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where like, hey, when you first get a

group of people together to become a

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long-term...

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D&D group, right?

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You kind of have to set expectations of

like, hey, this is how I run things.

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If you have any questions, do this.

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After a session, I'm gonna talk to you

about these things.

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You set expectations, kind of like a

session zero thing.

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And any guest player that comes in,

they're not gonna have that.

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And it's not necessarily fair that you

don't give, have a brief conversation and

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be like, yeah, here's the things that are

core to our party.

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Here's some basic rules

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have in terms of just interactions and any

questions you know

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Exactly.

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And honestly just thinking back of the

different times where I've invited people,

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I'm thinking of all these mistakes that I

made because I definitely didn't do those

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two, you know, sitting my players down or

sitting the guests down.

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And I definitely think that hampered the

session.

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And actually, the session in question

brings up another point that I...

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recommend is when you bring in a guest,

you do need to make sure the character

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fits in a story, it fits in the story in a

way that the other player characters want

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to do, want them to sort of adventure with

them.

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So the example I'm thinking of, my

sister-in-law decided to try and play with

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us and at the time my players were still

in the Astral Sea, right?

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They were on a space station.

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and they had just gotten there and my

thought process was like, hey, you know,

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like, as soon as they get there, this

guest character will bump into them

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running from some other big creature.

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Right.

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And then I had this whole plot of like

this player character or this guest

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character had lost her memory and she

wanted them to help her and, and they

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would go into the belly of this, the space

station, they'd find this obelix and

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you know, they'd fight it and the Obelix

had stolen her memories and then she gets

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her memories back and she realizes she's a

time traveler and she finds her ship and

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goes back in time and then, you know,

that's, that's her session, right?

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Uh, but what happened was, you know, she

bumps into them.

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She's like, Hey, this big guy's chasing

me.

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The party, you know, scares the big guy

off.

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And then they're like, who are you?

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And she explains and they're like, okay,

whatever.

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We don't care.

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And they just like went on their way.

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And so like this whole story of this

character that I helped her make was just

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like gone.

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And it really made for sort of an awkward

session for her and that was her first

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session.

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I think I did her a big disservice in not

making it a little bit more intertwined.

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Yeah, that's a really great point where

it's like, you know, especially if they're

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a guest player, you want fewer loose

threads with how you introduce their

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character into the story.

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All right.

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And yeah, that might feel railroad-y, but

you gotta do it.

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Otherwise, you're lining up the dominoes

in a way that's not gonna be satisfying.

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I also think that, you know, when

you're...

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when you're thinking about, you know, this

whole question, because I know we're

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wrapping up here, but

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You know, we've said a lot of things like,

hey, do this, don't do that.

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Consider these different points.

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In the end, I would really just encourage

you, if you have anyone that you want to

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invite, you know, do it.

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And maybe this is my parent moment of

being like, hey, be nice.

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But basically I think that D&D is such a

fun thing, that if you find someone that

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you have, you know, the thought, or that

your players have the thought, like, hey,

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this would be really fun to play with

them.

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You know, do it.

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D&D is a great thing because you can

interact with people at a different level

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and you can make friends You know

different friends new friends And so, you

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know if you don't take anything away from

today At least take away that you should

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try and look for opportunities to

introduce people not only to the game But

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also to having a more fun time with you,

right and then hopefully, you know with

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experience and with some of this advice

We've given you You can kind of take it to

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the next level and prepare them back

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prepare your party better but you know

failing all that it's still totally worth

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it to invite a guest

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I couldn't agree more, honestly.

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I think that is probably the biggest

takeaway I would give is just try it.

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It will spice things up for your story

because there's gonna be a new face at the

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table.

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Everyone's kinda gonna be abuzz with

energy just because there's new energy at

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the table.

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But also, if you need more reason, go look

at Critical Role.

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They've done this a couple times.

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Go look at High Rollers in the UK.

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They've done this a couple times.

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And it always makes for sort of a fun

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situation because you can call back to

those characters, those sort of iconic

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characters that the guest played later in

the campaign and it sort of gives sort of

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a nostalgia effect, the callback, it's

just a good all around thing.

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So last thing we're going to say is do it

and let us know how it goes.

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You can actually reach out to us on

Instagram.

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We are at howtobetabetterdm or at Monsters

Rent, I think it is.

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Yeah.

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We couldn't put the dot in there because

Instagram's dumb.

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It should be Monsters.Rent, but it's at

MonstersRent.

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Yeah, send us a message.

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We'd love to see how it went.

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But we're going to be back next week for

another awesome episode from me and

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Tanner.

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And until then, let's go ahead and roll

initiative.

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Thank you.

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