What is a Session 0
Suddenly, you hear a muffled grunt. You risk a glance away from your dark elf opponent and see Geriman go down. Enraged you yell, “Nooooooo!” and you rush the dark elf in front of you, he feints left but you don’t fall for it, choosing to rush him and lift him up, smashing him to the ground. You take advantage of the brief moment he lies stunned on the ground by sending a quick 1-2 punch to his head with your spiked gauntlets. After a moment he lies still. You get up to run towards Geriman. You have a healing potion so you should be able to save him. As you turn to look at your fallen companion so stop in your tracks, the battle raging around you. Standing above Geriman’s unconscious form is the drow elf who downed him. He looks at you and smiles, and then rams a sword into Geriman’s chest. Geriman’s eyes open briefly and a sharp grunt escapes his lips, followed by a slow sigh that slowly fades into nothing.
You don’t remember what happened next. Instead you come back to consciousness with a dead drow at your feet, torn into two parts. Next to the elf is the body of your slain friend, a slight trickle of blood escape his unmoving mouth and his eyes staring up into nothing.
What would you like to do?
Welcome back to How to Be a Better DM. I’m your host Justin Lewis and together you and I will learn how to tell great stories as we DM sessions of D&D 5e.
When getting a campaign started, you might have heard the benefits of starting with a session 0.
But what is a session 0?
Well, I’ll tell what you it is not.
A session 0 is definitely not the session where you and all your friends get together to create your characters. Some people define session 0 as the character creation session, but it specifically is not because you haven’t played your characters yet. If you haven’t played your characters yet then you haven’t played D&D yet, you’ve just had fun making characters. That’s totally fine, but it’s not a session. It might be just semantics but I stand with my definition.
A Session 0 is essentially play-testing those characters that you made. You can choose to include the entire party or just a few people here and there. Generally the story isn’t heavy or at least it’s introductory to the heavy. Some people combine the session 0 with their character creation. They’ll take an hour or so getting their characters set up and then dive right into a scenario with their characters to see if they life what they chose. Often, session 0 can be playing out a part of the backstory of one or more of the characters. A session 0 is also a nice way for the DM to playtest their players. Maybe one of the players isn’t gonna mesh well with the table. Session 0 is a nice way to identify that and then nip it in the bud early on.
A session 0 can really be seen as a warm-up for the entire campaign. It’s a wonderful option for people who aren’t sure about what they want for their character. I suppose you could even play the level 15 or 20 version of your character so that each player knows what they’re getting into rather than just picking a class they think would be fun and hoping for the best. After I would then dumb each character down to the level that you’re starting the campaign at and then go from there.
A couple things you’ll want to keep in mind for you session 0:
- You don’t want to overcomplicate things.
Your players are just getting used to their characters and really seeing if this is the character they want to be with for the next 6 months to 22 years (overexaggeration). They don’t want to have to worry about extremely difficult plots right at first.
- Be patient
As I already said, your players are just learning their new characters. Some players will have an easier time than others. Your job is to help all of them.
- Help the characters meet each other or get into their relationship roles
One of the hardest parts of starting a new campaign is having your characters know or already trust each other or helping them build that trust. Every adventuring party has to trust each other. If they don’t then there’s no reason for their characters to travel together. So I suggest having the characters know at least one other character in the group. That way there is inherent trust between a few of the characters and the rest can be worked on later.
- Emphasize the fun
The session 0 is also your players’ way of testing you. They want to see what kind of DM you will be. Go all out. A session 0 may be your most important session because if it’s not fun enough to make your players come back, they won’t.
I hope these few suggestions helped you start to understand how to set up your session 0 and also what it is.
If you have any comments, questions, or suggestions about the show send us a message at @howtobeabetterdm on Instagram and we’d love to have a conversation with you.
Lastly, if you want to play D&D with me or one of the other podcast hosts as your DM then sign up for our monthly one-shot at this link. Spots are limited and it’s first come first serve. For this month, I’m your DM. Here’s a Sneak peak into what you’ll be playing:
The grand city of Tornlock boasts a population of 100,000 citizens. From the port district to the affluent Crown district, many call this city their home. In a city like this though, many find themselves in less than fortunate circumstances.
You and your companions find yourselves in an Inn, sleeping when a loud knocking on your doors awakens you. It’s a member of the guard. He informs you that Lawmaster Sotan requires your immediate presence. After you and your companions prepare yourselves for the day, you follow the guard out the inn and into a slightly overcast day.
The guard leads you down main streets, side roads, and eventually leads you to an alleyway in a darker part of town. He leads you toward a small huddle of guardsmen in the center of the alley way. As you approach, a head raises from the group and signals to you all a basic, if not taciturn greeting. It’s Lawmaster Sotan. You and your companions had worked with the Aasimar on a few occasions and your dealings had always been cordial and productive.
“Good morning adventurers. I apologize for the inconvenience at having to wake you at such an early hour, but it could not be helped. Please inspect the grisly scene before us and tell me what insights you can glean. We will talk more after you’ve had a chance to examine the corpse,” Sotan says as he beckons you and your companions forward.
The group of guards part and you encounter one of the most grisly scenes of your life. A pastel purple tiefling lies on the ground, eyes wide open starting silently into the gray sky. The body lies with arms and legs akimbo, tied to four posts stuck in the ground. A look of deep fear and consternation adorns the face, frozen in time forever. You also notice the tieflings chest and
belly are flayed open revealing the internal organs of the once living tiefling. Blood has splattered all over the alley way and footprints of blood leave down the opposite side of the alley.
You turn to talk to Lawmaster Sotan, but not before he says, “This is the third victim exactly like this in 15 days. We need your help.”
If you want to sign up, hurry before spots run out.
Thanks for listening to today’s show.
Until next time, let’s roll initiative.