Is it important for you NPCs to “feel” a certain way when players interact with them? And more importantly, does making a fleshed out, goal-driven NPC add to the story or just add to your stress levels when prepping for your next session? Tanner discusses with DM Shea and DM Kyle from the Dungeon Master Talk podcast!
Also, check out their podcast at https://dungeonmastertalk.buzzsprout.com/ for some more sage advice from these awesome DMs!